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Q8Xbox

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About Q8Xbox

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  1. Thanks Alberth & Stainless. I will do some test work than i will come back if i have some questions to ask.   Best Regards,
  2.   Okay, working with a random number between 0 and 1. Let's say i have a powerful player like Tsubasa Oozora face an normal opponent player name Amaral in this case there is a chance %50 that the opponent Amaral win the ball and i think it is wrong from my point of view. The same goes if i add player weights so there must be some property or equivalent will effect and give fair result. Please be patient with me because I am a little confused now.   Tsubasa Oozora Properties:     - Stats            Stamina ( Max Guts ): 748, Dribble: 16, Pass: 14, Shoot: 12, Tackle: 12, Block: 11, Cut: 12.     - High " when the ball of the ground ":            Trap: 11, Shoot: 13, Thru: 15, Clear: 11, Compete: 13.     - Low " when the ball on the ground ":            Trap: 11, Shoot: 13, Thru: 15, Clear: 11, Compete: 13.   Amaral Properties:     - Stats            Stamina ( Max Guts ): 400, Dribble: 9, Pass: 9, Shoot: 9, Tackle: 10, Block: 9, Cut: 10.     - High " when the ball of the ground ":            Trap: 11, Shoot: 12, Thru: 12, Clear: 12, Compete: 13.     - Low " when the ball on the ground ":            Trap: 8, Shoot: 9, Thru: 9, Clear: 9, Compete: 10.
  3. Hello,     I would like to know more about How Captain Tsubasa Vol. II AI works so i would like someone to guide me through this to learn more about AI and Game Programming ?   What is Captain Tsubasa Vol. II: it is a continuation of the "Cinematic Soccer" series of games started on the Famicom. Released in 1990 byTecmo this game is fairly similar to its predecessor but with some slight graphical improvements. It was also the last Tsubasa game to be released on the Family Computer with the series moving to the Super Famicom two years later.   Game Reference:   Player Properties:     - Stats            Stamina, Dribble, Pass, Shoot, Tackle, Block, Cut.     - High " when the ball of the ground ":            Trap, Shoot, Thru, Clear, Compete.     - Low " when the ball on the ground ":            Trap, Shoot, Thru, Clear, Compete.   GoalKeeper Properties:     - Stats             Stamina, Catch, Punch, Stop Dribble, Stop Shoot.     - High " when the ball of the ground ":            Jump.     - Low " when the ball on the ground ":            Jump.   Note: Each property will have it own point ( number ) where this point actually will be taken from Stamina points that mean if the Stamina is zero point the player won't be a good benefit.   How The Game Works:     - First Case: When you face an opponent player on the ground and you have the ball            you will face him with 4 options: Dribble, Pass, Shoot, 1-2 Pass.     - Second Case: When you face an opponent player of the ground and you have the ball            you will face him with 4 options: Trap, Pass, Shoot, Thru.     - Third Case: When you face an opponent player on the ground and he has the ball            you will face him with 4 options: Tackle, Pass Cut, Block, Wait.     - Fourth Case: When you face an opponent player of the ground and he has the ball            you will face him with 4 options: Mark, Pass Cut, Clear, Wait.   What Is The Questions:     1) When the player have the ball and Shoot directly to the goalkeeper How we can manage          to know if the goalkeeper will catch the ball or not ?      2) In all Cases How we can manage to know if the player will overcome the opponent player or not           For example when the player face opponent on the ground and you have the ball and choice to           Dribble where the opponent choice to Tackle i don't thing only point for each choice alone will determent           wither you bypass the opponent or the opponent will take the ball from you ?     I need some one to explain to me in details how i can manage to solve this problems and i will try my best to do this steps in actual game work using Adobe Animate as starter to understand how things work.     Regards, Fahad S. Aldaferi
  4. Q8Xbox

    programming 2D soccer game. How ?!

    Thanks guys, It's hard to do but i will do it anyway sure this will guide me to learn more about game programming and that's what i need...   Regards,
  5. Hello,     I want to make 2D soccer game like Captain Tsubasa 2 with new story, moves...etc. What i want to understand the Logic behind the game and how it is work. When the player shoot the ball, What decides if the ball is goal or the goalkeeper catch it or throw the goalkeeper away...?!     Regards,
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