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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About jwilkinsart

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  1.   I would consider this a larger problem if my portfolio solely focused on pixel art, or was made up of a majority of pixel art, but there is much much more vector art in my portfolio. I've been attempting to fill most of my portfolio with contracted work, which does make up the majority of it, and is mostly vector. I should think that most people would realize that while I can do pixel art, which does take more time, I am also very proficient with simple vector graphics, which do not.   That being said, I do agree that I could use some more variety and process work to show my ability to work quickly.     I've considered this, though to be perfectly honest I don't feel comfortable in photoshop or digital painting skills to go this route yet. I am currently trying to better myself as a digital painter (I just picked up a Wacom finally), but have not yet produced work I feel is of high enough quality to place next to the rest of my work in my portfolio.
  2. ...No I graduated 3 years ago, and I've made a living (albeit not a terribly easy one) freelancing in that time as a digital artist.   Also, I'm fully aware of the lack of development studios in Florida, which is why most of my job searching takes place outside of the state, although I do agree that it would obviously be a better option if I could move to a location that was more developer friendly.
  3. Hi, my name's Jameson Wilkins, for the past three years I've supported myself as a 2D artist for mobile/browser/independent games through freelance. I've been taking contracts since 2010 after graduating from Ringling College of Art and Design, and started working full time as of middle of 2012. It hasn't been easy, and for quite some time now I've been working on trying to get my name out and hopefully land a studio job as a 2D illustrator.   I've even done contracted artwork that is now prominently displayed as part of an interactive attraction at one of Orlando's largest theme parks (NDA prevents me from stating where, but it's not hard to guess). So I'd like to think that I have the skills required to land a job in the industry.   I've also released an indie game that was met with a decent amount of critical praise and has somewhere in the neighborhood of 50k downloads called "A Nation of Wind", which I developed on my own and then released for free.   I spend several hours of my work week hunting down any openings I can and sending them my portfolio and resume in between freelance, and I've been doing this for the better part of the past 3 years.   I'm looking for any and all suggestions on finding work in a studio environment. I've had numerous "near misses" (studio conducts 2-3 phone interviews or many promising email chains only to fall through in the last moment due to filling the position or funding issues or something) and would really love to hear any kind of help I possibly can. Portfolio critiques, suggested self-marketing avenues, or what have you. Bear in mind most of my work fits into the pixel/vector style associated with mobile/browser casual or independent gaming, so that's kind of what I'm looking to get into in terms of studios (places like Row Sham Bow or similar).   My portfolio is here: http://altpick.com/jamesonwilkins   You can click on the button on the top left of the screen labeled "portfolios" to change what sub-category you are looking at.   Thanks!