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Everything posted by King_Tetiro

  1. King_Tetiro

    [Age 15+] Legena : Union Tides

    Hey guys!   I have been very hard at work on updating the demo. So much has been added/modified that to list it all would require a blog entry of some sort :P   So what's been going on? Well... -I've been fine tuning the demo to ensure it reaches a high quality! -I've been running processor testing for various Android devices including the OUYA -I have been pursuing porting the game to the GameStick as well. -I have pretty much confirmed porting to the Ouya and GameStick with only a few things left to do -Sprited every single tile in the game -And all of the enemies as well! -Preparing for the KickStarter campaign -Preparing the Business. UK business stuff is pretty difficult in some places. -Bug fixing and tweaking -Working on the Website -Public art as well! -A trailer (coming soon...) -The list goes on and on!   The new demo will most likely be the last before the KickStarter campaign. I want to knuckle down and finish up the demo, finish the website. There is a list of things I need to do. Will I make it? Let's hope so!
  2. King_Tetiro

    [Age 15+] Legena : Union Tides

                Click here to see the screenshot gallery     Description   Legena: noun: A legend that spans an era: the legend of the Narrator     Have you seen the red sky? And the green lightning? Rumour has it whenever the sky turns red and the land is struck by green, the Narrator appears. A time traveller I hear. You best be a good boy. You best be a good girl. Otherwise the legend will come true. The Narrator will get you.   Legena : Union Tides is a single-player turn-based role playing game for Windows, Android and Ouya. Take the role of Tetiro Aceus and Atesan Turwin to explore the open seas, stop the pirate lords and discover the dark side of the Legena universe. And how their roles turn the gears of a legena that spans countless eras.   Legena features a traditional JRPG combat system with a dynamic turn system, a variety of characters, monsters and dungeons, along with new features such as the weather which effects the battles, feathers that allow the heroes to equip a variety of skills as well as a morale feature that rewards player choice. And a difficulty grid to allow anyone from beginners to pros to play the game. Choose your challenge and power on through!     History   Legena is being developed by a group of three. There is Greg who does our sound effects, SkittleGirl who has provided our entire 16-Bit soundtrack and me, the programmer artist and designer.   Legena started out as a 8-Bit inspired prototype which I developed during university for Android. A few years later I decided to return to the series knowing I could have done much better. And thus the Legena series was reborn as a trilogy. Whilst the prototype was developed in Game Maker 8.0/8.1, I have decided to use Game Maker Studio as it will allow me to port the series to the GameStick, Android, Ouya and many other platforms!   Right now, we are looking for feedback on everything up to the first dungeon. With previous RPG experience, I prefer to get the gameplay feedback before we get very deep into the game's progress. It also will allow us to know if this project will be worth our time. Which I hope it will because I plan to take bolder steps in terms of stories.   Being an indie team, we can take risks. And one of them is being able to tackle real life scenarios. In the prototype, Atesan Turwin's background was about being a gay man in a land where it is illegal to be gay. Whilst returning to this story to do it justice, I plan to bring up many more stories. Including one very personal to me, living with a learning disability. I never had an easy education. And I hope to portray this with one of the many characters you will meet.     Characters   Over the course of the game, you will control a variety of characters. Each with a story. And each with a past.   Tetiro Aceus : The king of Orenna. Living a sheltered life with his father, it took leaving his county to see the world in a new way and to bring Orenna into a new golden era. He is now travelling to Dynol and Vesira to seek peace in the name of Orenna. However he is obsessed with the Narrator. Meeting him during his rise to power, he pursues the Narrator frantically to take him down. Though in turn, is becoming a lot like his father.   Atesan Turwin : The king's advisor. During the reign of King Uritan, Atesan led a rough life being hunted like an animal. He was an outcast. Suffering years of torture, punishment and humiliation, Atesan became mentally scarred. He rarely trusts people and originally despised Tetiro Aceus. Over the last few years, the scars Atesan gained have started to heal. With the mental scars gone, he now wears the physical scars with pride.   Nathaar Curi : One of the Pirate Lords. Being stranded at Marin Port, Nathaar and his best mate Martic planned to steal a ship and sail to Dynol. Cocky, arrogant and ruthless, he doesn't seem the type to take pity on people. Especially those who are far weaker than him. There may be more to him than meets the eye. Very few pirates in Dynol have a sense of kindness in them.   Martic Razmi : Nathaar's best mate. Being his second in command, Nathaar trusts Martic and seeks his guidance in their plunders and crimes. With his quick wit and his channel cannons, there is no situation that Martic can't get out of. He keeps his cool and powers through. Though with his wit and calm personality comes a gleam in his eye. He has a plan to make him and Nathaar the greatest pirates of them all.   Malina Petafin : An old friend of Tetiro Aceus and Atesan Turwin. After helping them on their adventure to overthrow King Uritan, Malina has now set out to Dynol to find new adventures with guarantees from a source that there is a crime lord worthy of a huge bounty. And with her obsession for being a heroine, she set out to the land of Dynol to make a heroine of herself. But she finds more than she can take.   Lenaki : Not much is known about Lenaki. In fact, she doesn't know much about herself. Waking up at the Red Shore, she has a lot work out. Why is she different? Why is she a toy reptile? Perhaps she will be enlightened by these answers. Or perhaps ignorance is bliss.     Downloads   Below is the first demo of the game. You have access to everything up until the first boss. The demo is still in progress as a good number of the sound effects aren't implemented yet. And please note it is intended to be a 15+ game. So please respect the age rating.   Demo as of 12/01/2014   Please show your support and provide feedback!   Happy Gaming!      
  3. King_Tetiro

    [Age 15+] Legena : Union Tides

    I know C++ but I chose Game Maker for portability. Game Maker allows me to port to Android/OUYA/GameStick very easily as well as develop for Windows/Linux/iOS. Yes it could be argued that I am missing out on the Nintendo/Sony/Microsoft consoles. But based on the fact that you need licenses and equipment that is way out of my price range, it seems pointless to put myself through the stress of developing in C++ when the outcomes will not be any different just on different platforms.   I choose my tools for what they are needed for. I may have found a solution around the operating systems though.   In other news...     So what has been going on this week? Well there has been a few things going on. The KickStarter preparation is nearing completion. All that remains is to finish the demo's sound effect implementation, finalize the target we want to reach, complete the trailer. Stuff like that!   As well as that, I've been doing some extreme productivity. Every tileset for this game has now been sprited. Over the course of this week, a whopping 750 tiles have been sprited. And now I am spriting every single enemy in the game. So far 70% of the enemies have been sprited. All of this in a single week!   What else? Well there was the trailer, making communication with the JRPG community. The list goes on and on.   I would like to point out that the next version will require the save files to be started again. I found a bug in the save file code. Has to be a bit of bad news.   Expect a new version by the end of this week! With fixes, adjustments and graphical upgrades again
  4. King_Tetiro

    [Age 15+] Legena : Union Tides

    Hey guys,   It's been over a week and a new version has been added! So what has been going on? I've had reviewers go over the demo, finding any faults and fixing the faults. Strangely most of it wasn't to do with gameplay itself. In fact, the only gameplay crits I had was from a hater of JRPGs. Now there were too many adjustments to list so I'm going to list the top 5   Fullscreen capabilities Mass Graphics Upgrade Story Adjustments Alerts when your characters are low on health or KO'd Adjustments so another secret character can be implemented (Won't be viewable)   I should also note that as of this version, the save files from the previous version can't be used. This is because of the extra character that can be implemented. It modifies the save file drastically so PLEASE START YOUR SAVES AGAIN.   Hope you all enjoy the improvements I have made!
  5. King_Tetiro

    [Age 15+] Legena : Union Tides

      I'll look into this. What's your OS?   I'm using Windows XP.     That could be it I'm afraid. Do you have Windows 7/8 anywhere? It's an OS thing :(
  6. King_Tetiro

    [Age 15+] Legena : Union Tides

      I'll look into this. What's your OS?
  7. King_Tetiro

    Do Games Sugar-Coat Real Life?

    As I hope you guys know, I am an RPG developer and I'm working on the Legena trilogy (the prototype got enough feedback to warrant a trilogy) And one of the things we're striving to do in the RPGs we develop is make them real. I don't mean in the sense of gorey bloody graphics. I mean in the sense of the issues the characters face.   Look at television less than 50 years, having a gay character on a tv show would have caused outrage and sparked a mass anger from the audience. But once one television show stuck its ground over time it became less controversial and accepted as part of real life.   However, the gaming industry has yet to reach that spark on some topics. That spark that acts as a domino in which eventually it becomes a normal factor.   If you look at all the following, you rarely see anything like this     LGBT characters Slavery and the bravery the slaves had Victims of racism and their story Victims of violent attacks because of who they are or what they believe in     You see my point. Whilst we know these issues (or in the 1st example, characters) exist in real life. But why don't they?  Well I think it's down to developers wanting to play it safe. But as indie developers, we are already playing with fire by trying to be indie developers and so we can add more fire to the burn. But for mainstream, it seems they do not want to risk it.   Rumor: Nintendo Ending Gay Marriage Bug in Popular Game   Even when the community looks bright on such things, the developers play it safe. And in turn end up scorching people. In this case, gay gamers. (Though I don't know how this example is going to end as it's recent news)   Where's the risk that influenced great games and these great characters?       Psycho Mantis from Metal Gear     Giygas from Earthbound     Flea from Chrono Trigger   These are 3 perfect examples where the developers went beyond the safe zone and produced fantastic characters. Well done to them! Heck me and my team are going ballsy with risk. Do you know that the only thing that I've seen in a decade get risky was the Weeping Angels from Doctor Who? And that's not even a game!   So what do you think? Does the gaming industry play it too safe these days regarding controversy? Are there any boundries where crossing them is too far? (like the Tomb Raider "rape") What would you want to see finally get covered?   And finally, would you like to see games that risked controversy to produce a story?   Let's hear your thoughts!   And just so you know, I am looking at the controversy from a developer's perspective, so please take no offense.
  8. King_Tetiro

    UK Hampshire Developers?

    Hey guys,   I am a bit curious to know if there are any developers in the Hampshire region of the UK?   It would be awesome to get together with other Hampshire developers. Give a shout if you're a Hampshire developer!
  9. Hi guys.   Bit of an odd discussion today. I just finished my Text Box Engine and it's pretty sweet! It's very simple to implement and use. And now I'm using it in my JRPG series. However I had a stop and realised something. I never asked how many pieces of unique dialog you see in an JRPG.   What do I mean by seeing text boxes? Well let me produce a sample scene as this is going to be hard to explain.   Jack : How are you today? Bob : I'm good thanks, how are you? Jack : Not bad, fought a giant rabbit today? Bob : You what???   Now in this scenario, there are 4 pieces of dialog. It starts with Jack, switches to Bob, then Jack and then Bob again. So why am I asking this question if it is that easy to count?   Well in my engine, all text has it's own record. Like for example below   "Jack", "How are you today?" "Bob", "I'm good thanks how are you?" You see this way, if I call the text record with the ID of 2, it will pull up Bob's text. Simple eh? So again, why am I ask for the average number of unique pieces of dialog? Well the records are in a database. So I need to know roughly how many to expect so I can program that into the engine.   So what do you think? Is 2500 enough? Or should I bump it up to 5000? Or perhaps go one step further and assume 10000?   What do you think? Bear in mind, the engine will be able to be used for any sort of JRPG
  10. King_Tetiro

    JRPG: Average Number of Pieces of Dialog?

      Is there a website you are getting this information from?!? This would be very useful to my cause :D
  11. King_Tetiro

    Various Documents

      It doesn't hurt to ask.   Whilst your point remains fairly accurate in large respect to this site, there is still a pool of talent on this site who work in Triple A companies as well it is entirely feasible that some indies do practice extensive documentation (admittedly this might also be a pipe dream). However what the request pertains to is whether anyone knows of any useful resources of the types he is seeking which is entirely possible. Moreover in developing such documentation along with his game design it is also feasible that it could form part of a resume demonstrating a broader regard to game design than might be shown simply with a game by itself.     And Stormy, you take Member of the Month in my books! What you have just written are all the reasons why I want to find the examples. To show a broader knowledge of game design as well as software design. For example, last week I started learning about the different varieties of Entity Relationship diagrams.   By gathering more knowledge of different design documents, I can make myself more flexible to a company's way of designing and thus looking for ideal for any design roles they may have.   Btw, it would also be nice to be pointed in the direction of any software development forums :)
  12. King_Tetiro

    Various Documents

    Hey guys!   I'm going to be starting up another project in time and I plan to do an array of design & testing documents for both it and for one I'm finishing up. However I'm having trouble finding fantastic examples of some documents. So I thought I'd come here to ask for help finding some good examples. I'm spending the whole of tonight looking for the list below though if you guys can find me better examples before I do, then that would be swell!   Compliance Testing Document Usability Testing Documents Requirements Documentation Technical Documentation User Analysis Procedual Design It's a bit of a list but I am sure someone here has made one or even knows someone who did. Any help is greatly appreciated!
  13. At last it is finished! The project I've been working on for the last 2 years. I have learnt so much on it. I leave it here in hopes you will see the lessons learnt. Praises and mistakes!   Legena : The New Dawn [2] [3] [4]   Background   For a good long time, me and my team have been tinkering around with GM to be able to ready ourselves when the big head of the team (Me), was out of university and ready to start producing the game. As a result, Legena : The New Dawn is made. It was intended to be commercial but now it'll be freeware.   Story   Men can change themselves. Any man, any woman and any child. Tetiro Aceus, the spoilt Prince of Orenna falls victim to a series of events that his citizens suffer on day to day basis and decides to take over the throne. But he needs the help of Serat Carka the traveller, Kekira Heartwright the bartender and many other allies to overthrow his corrupt father. But it seems that his father also has allies. Some of which aren't of the normal races that inhabit the world...   Information   I'm guessing you're bored of the background of the project and want stuff to do with the actual game now? Well here's the information Category: Turn Based Role Playing Game Requirements: Windows Vista or later File Size: Under 3MB (For now but we have a target to try and keep it as low as possible) Changes Screen Resolution: 400 x 300 (The game will change resolution to your screen resolution proportion) Most Recent Version: Version 1.01 Now I assume you want to know how to control the game? Well, here's the control layout.   Controls   Arrow Keys or AWSD : Movement Z : Confirm / Select C : Cancel / Return P : Pause Menu (You can also use the Left Click on the mouse button to use the interact-able buttons)   Finished Version   Indie DB : http://www.indiedb.com/games/legena-the-new-dawn   Any Articles? Actually I wrote an article on the game detailing the Blunders I made in it! In fact, I'm glad I made so many mistakes. The New Dawn was a learning project and I have definitely learnt a thing for my Next Project http://tetiro.wordpress.com/2013/06/29/blunders-and-wonders-legena-the-new-dawn/   So What is the Next Project? How about the start to a Legena trilogy using a brand new RPG engine? And be sure to follow the progress on my blog! http://tetiro.wordpress.com/     Do you need any Feedback? Although I've rebuilt the RPG engine from scratch, I'd really appreciate any feedback you can give on it. Whether good or bad. For instance, I had feedback to make the battles run smoother and have done so for the new engine. And remember, the new RPG engine is being built from scratch so DON'T HOLD BACK.
  14. Hi guys, Tetiro here.   I've been games design and development as a hobby for the last 8 years and now it's time to get into the industry. Last week I took my RPG engine to Develop Brighton for one day and everyone who I showed it to liked the engine and it's Android control scheme (including professional developers). So now I'm all the more determined to get my portfolio up and ready as I hope to pursue games designing as the career choice.   I have spent the last 2 months working on the portfolio, bringing together the work I am most proud of into it. The portfolio is still unfinished and will be for a while but by getting feedback now, I can improve it!   http://tetiro.wordpress.com/   Please provide as much feedback as possible. If something isn't right, tell me why :D
  15. King_Tetiro

    [Requesting Feedback] Portfolio

      This feedback is perfect! I'll get cracking on it this weekend and perhaps tonight! :D And alot of game dev people use blogs as portfolios. You just have to ensure that there is a page dedicated to the portfolio. Like a main hub. Mine is still very early stages of course :)   Perhaps I should produce videos demonstrating the games I have produced?   Though could you go into more detail about the videos you are suggesting I should do?
  16. King_Tetiro

    setting up a company in the UK advice

    I'm also interested in getting a uk business set up. I have got projects on the go and to make money, I need to do the paperwork. Where would I get the forms from?
  17.   Unfortunatley Acharis has a point. Thanks to RPG Maker, so many people can churn out "average" RPGs. The only way to get people into your RPG is to make it different. For instance, in my RPG we're realizing what it means to be a "Fantasy" game. So many games have lost their way but we're doing our best to make it feel like a strange new world!   The point is, you need some sort of hook. A hook that makes them think "I should check it out!". For Rain-Slick, it was the fact it is a Penny Arcade game. For KEMCO, they do old fashioned RPGs. For my series Legena, we push the controversial boundries (within reason). Like I said, you need a hook to get the marketing. And that's how you get people to play your game.
  18. Oooh a retro RPG! I love them! I'll be sure to give lots of feedback tonight! I develop RPGs in my spare time and have done so for the last 8 years   Send me a PM to remind me to give plenty of advice and help!
  19. Oh cool another person develop retro turn based RPGs! I've been working on a new engine engine lately. Fancy chatting Jeremy?
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