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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Tillman

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  1.   Hey Shane C yea I know the Ouya support is lacking and I love the Ouya.
  2. Hello community, I am here to post a link to my RPG game called "Alpha Glide". A kickstarter campaign for the game is already underway, you can head over to the kickstarter page to get a more in depth understanding of what the game is all about. Any pledges and support for the project of any kind is greatly appreciated. Thanks community!   [attachment=18246:Kickstarter_logo_.jpg] KickStarter Here   [attachment=18247:pic1Small.jpg]
  3. I have been working on prototyping the Battle System and GUI the past week. This video shows a WIP of the battle system and will give you an overall understanding of how it works. You can walk up to hostile enemies in real time rather you are in a dungeon or on the world map and begin fighting immediately. This video contains placeholder GUI graphics and sounds so I can concentrate on testing out the functionality before I go buck wild on design.     http://www.youtube.com/watch?v=VXzR7THFO4s&feature=youtu.be
  4. http://www.youtube.com/watch?v=cJaNRbFomb8   A video of me running around in a work in progress version of Sundale and analyzing its lighting. I am currently prototyping the battle system and GUI functionality and an update on that will be coming soon.
  5. wow looks incredible!
  6. incredible!
  7. A new weapon I created called the fire buster  
  8.     Hello everyone, blog with pictures I am here to introduce my RPG called Alpha Glide. Alpha Glide is a story driven rpg in which two countries are fighting a bitter war. You will be able to explore many towns and dungeons in a modernized fantasy universe. I started writing code for this game last year on my spare time such as the battle system, NPC interaction, chat system, and many small things such as dust kicking up from the players feet when he walks, shopping for weapons, items, level up system etc. Now I am currently working on the art side of things and since that is visual I decided to start a tread on the game. I will be updating this thread periodically with pics as I am working on the game. Opinions and feedback on the game as I update the thread is appreciated.
  9. Oh nice I've got to give finale a try.
  10. Hey thanks for the info. I like FL Sudio a lot on the mini, I'm still trying to find time to become a guru with it though :-P
  11. nice level designs
  12. For the knife collision, maybe a sweep?
  13. Epic advice. I will definitely take this into consideration for my upcoming RPG