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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Vata Raven

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  1. SHouldn't matter if I disregrade tile sets, I have my reasons not wanting to touch it. I won't touch 8/16-bit either because I don't find the look to be attractive.   I want to make use of a 2-d background (either handdrawn or maybe pre-rendered), but I don't want full to make use of a 3-d background.
  2. I'm trying to figure out game types that use only a soild 2-d background (drawn image) for the whole set. Not counting spirites for people or enemies.   Are those older Final Fantasy games, where those backgrounds all drawn as 1 image? Or did they use tile sets?   I sort of want to advoid tile sets, since I don't understand how those are used.
  3. Says you do the icons in vector, is that true?   Also, are you able to do like...fantasy-type icons....I'll show you a link, it'll be easier   https://www.assetstore.unity3d.com/en/#!/content/12664   Sort of in that style (well, not like it, but that's the idea of it)
  4. Well, as is...Unreal Engine 4 is turnign to use C++, instead of using their Unreal Script...so, going have to learn c++, no matter what   well, thanks for the help
  5. No, to answer the question...I'm not really intrested in making programs. JUst more into wanting to make games for the PS4, PC, mobile
  6. Guess, it's about reseach and seeing what engine does fit the sytle i"m looking in for a game project
  7. I was already looking into UDK for my 3-d based game...but the wiki page lists a lot of engines
  8. Well, I've read that you can make a game without using an engine, just the engine just takes care of like...half the coding for you or something.   Like, I think the indie game Don't Strave and Limbo were all build without an engine
  9. Is there anything wrong with using them?   I'm trying to learn programing, my next class will be an intro to C++...but I'm doubting I would be able to make a full 3-d game, and I also know it's normally a job done by more then 1.