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Struders

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  1. So exporting the models from OG Hostile Waters (I'll refer to this just as OGHW from now on) takes quite a bit of work. Models from OGHW are serialised but I can extract the raw data from these files. It gives me quite a lot of stuff but I'm only interested in the Vertices of the model. I created a quick and dirty vba script in excell to so most of the heavy lifting for me cleaning the data to the point where I can copy and paste verts and faces into notepad and save it as a obj. It dose not really comply with the standards for the obj file type so 3DS wont open it directly, but Meshlab will. From Meshlab I save to a .3ds and then I can open in max. All faces are deleted without removing the verts, then its a case of playing dot-to-dot in 3d until a model emerges from the could of points.
  2. Struders

    Hostile Waters

    Reboot of the 2001 game Hostile Waters. Hostile Waters (also known as Hostile Waters: Antaeus Rising) is a hybrid strategy game / combat vehicle simulator. The player uses a futuristic aircraft carrier to construct various tanks, helicopters and hovercraft. Equip them with selected weapons and upgrades. Deployed units can then be given orders from an RTS-like view or be controlled directly like in a simulation game. This often results in situations in which we build several units, we set one to be controlled by ourselves, and we set others to be our wingmen. AI controlled units are also very useful at tasks like resource gathering or air transport. The game relies heavily on its plot, which deals with many thought-provoking topics. Can advanced technology ensure utopia? Does disarmament really lead to peace? How far should we go with genetic engineering? If we copy human mind on a digital storage device, will the copy be a real person or just a simulation?
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