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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

decoder55

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  1. Thanks to all! You've helped me so much. Definitely i want to make games, but sure i'll enjoy developing MODS for my engine.   Thanks a lot for your time!  I'll post the results of my efforts here so you'll can see my progress!
  2. I've seen Game Maker too and i liked. Can i make serious game with that kind of tools (Game Maker, RPG Maker, Unity...)?   I don't want an "automatic" tool type. I have good programming skills with Java (OO programming) and I like to write code. What languaje Game Maker uses?
  3. I'm begginer at game programming. What will be better, that i'll make my own game engine, or use an existing game engine? I want to use my owns sprites and music. And my own sprites animations too. i want to create a RPG / Roleplay game in 2D (like Pokemon for example but with pixel art looks). My game has to have a GUI with buttons and all that stuff and a map with difrerents location and turn-based battles.   There are some tutorials or something about creating your game engine?    Other question : RPG maker is a game engine?    Thank you very much.         
  4. Can i ask something?   I'm developing a very simple 2D game. But i dont' get what a game engine really do? And one more question, what is the best languaje to do this? and for make a GUI? at the moment i'm using openGL + SDL, in C++. Can i do this kind of things with JAVA? what libraries should i use?   Thanks!
  5. Hi everyone, i'm new in game developing. Recently i programmed my first game, a pong game. I used c++ with opengl. The game works very well, but now i want to improve my desing. I don' t know what is de common way to do this, but the general idea is change the quads i've made with opengl (for the ball and the rackets) by 2D sprites i designed.   I don't know if this kind of things can be done with opengl. I need specific libraries or toolkits? And one more question, can i make a GUI with sprites as buttons?   Thanks a lot! 
  6. RT @Supersarcasmo: Que Bárcenas pille a un ladrón entrando a su casa y le grite: ¡QUE SOY COMPAÑERO, COÑO!
  7.   The graphics are very cool, but i would like to work with AI behaviours or object physics. Actually i dont' know all the kind of work a game developer can do.    My question is: What kind of work can be done on a project of a video game?   Thanks a lot!
  8. Hello! I'm very new here and y want to make a lot of friends and learn so much.   I' m a junior programmer and i want to make videogames but i don't have idea about how to start. I like programming so much, but really i don't know what a videogame programmer do i his job. I've read some articles about OpenGL and DirectX. Also i' ve read about tools like Blender and others.   I want to learn everything i can, but y i'm sure i'll have to choose a path in this. Is important to know about programming with OpenGL or is better go directly to work with Blender, Unity3D...etc ? or this things are totally differents each other? I know tools like Blender uses OpenGL itselfs.   I need guidance! Please!   PD: sorry for my english i'm from Spain. xD
  9. Hello! I'm very new here and y want to make a lot of friends and learn so much.   I' m a junior programmer and i want to make videogames but i don't have idea about how to start. I like programming so much, but really i don't know what a videogame programmer do i his job. I've read some articles about OpenGL and DirectX. Also i' ve read about tools like Blender and others.   I want to learn everything i can, but y i'm sure i'll have to choose a path in this. Is important to know about programming with OpenGL or is better go directly to work with Blender, Unity3D...etc ? or this things are totally differents each other? I know tools like Blender uses OpenGL itselfs.   I need guidance! Please!   PD: sorry for my english i'm from Spain. xD