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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About chaore

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  1. Yeah I am on windows and it's now working, big thank you !
  2. HI,   Before starting to explain my problem, I want to excuse myself for the poor quality of my text, English is not my primary language.  Secondly, I want to say a big thank you for this awesome scripting language.   I have a small problem with byte code loading, the LoadByteCode function is returning me -1 when my function have some lines of code.   The example that I made is made like this; If main.as exist, it compile the text and create a bin.asc that is the script in byte code and it runs the script.  If the main.as doesn't exist, it reads the byte code.  So if you want to compile, name your script file main.as and to run the programme, and for testing the byte code delete the main.as.   So here is the code that is reproducing my problem, I tried to reduce it as I can and the code quality is very poor: http://pastebin.com/v425HHaJ     So the problem is this.  When I use this code with a script simple as this:   //as script void main() { print(900); }   I have no problem, the compiled code is working like expected.   But if I do a code with more content like this one:   //as script void main() { print(900); print(800); print(90); print(897); print(98908); print(989000); print(878); print(900); print(89099); print(900); print(900); print(890890); print(900); print(900); print(90000); print(90000); print(90000); print(90000); print(90000); print(90000); print(90000); print(90000); print(90000); print(90000); print(90000); print(90000); }     The text code is working, it's compiling well, but when I delete the main.as to run the byte code, LoadByteCode from the asIScriptModule return me -1.   So thank you for your help, I hope this fast-written code will not give your some diseases.   Chaore.   PS:  I am using AngelScript 2.27.0.