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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About valdsign

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  1. well, I'm sorry for this veeeeeery late reply, I do the design in Adobe Illustrator, layering and final touch in photoshop (I know I can do all the stuff inside illustrator but I find it lot more easier in photoshop to retouch the design), and animate it in after effect, oh yea, I'm using unity by the way, after watching several tutorial, I see that people create sprite sheet which abviously 2d game, they put all frame (for ex : run frames, jump, etc) into one single PNG files.. but what I have when using after effect, that you can simply export the animation into PNG RGB + Alpha sequence which I found it lot more easier that put all the images again into one single PNG file that export them as single sprites, you can animate them as well as the one PNG file one... Did I do wrong ? 
  2. here the result, I'm quite confuse with the setting, in after effect I set the duration to 15 frame, but the result blowing to 40.. https://drive.google.com/file/d/0BwG6eR150LUvbjYyR2l2RTdMbDQ/edit?usp=sharing
  3. [first, I'm sorry for my bad english explanation], in after effect, after you've animated something, there is export option (in render setting) that makes PNG sequence from animation you've create before... and I think it makes sprites process lots more easier rather than draw it manually. actually this is my first attempt to create sprites, do you have any suggestions which tools that fits in sprites making process ?
  4. I don't know if this a relevant question, but have you guys ever create game sprites with adobe after effect before ? or draw it manually in gimp or photoshop ?
  5. so I see a combination between 2D and 3D..
  6. cool, I wish I have dad like you (sorry for my non technical post, I'm beginner though )
  7. 1 GB seems somewhat underpowered, especially for a 64 bit OS.   Precompiled headers: http://en.wikipedia.org/wiki/Precompiled_header If you include large header files, like windows.h, that file gets compiled again and again without having been changed. So you typically put these headers into one "master" .h file, and make this the source of the "precompiled header", preventing it from being compiled again if the contents didn't change. Both VC++ and GCC have support for precompiled headers. oke, so these one of my problem in including header that makes my compilations get slower and slower plus my ram didn't meet minimum requirement for x64 architecture, got it,  
  8. I see, that's what I'm concern about
  9. indeed, it's oftenly frustrating me, I have tried Dev-C++ once. but since I have a little knowledge in compiler (because my objectives is basic of programming it self) Dev-C++ drives me crazy
  10. very well sir, I've never try Qt Creator before
  11. I have to try both of them,
  12.   I have one gigabyte of memory using win 7 x64 and core i3-380M, my laptop is oftenly freeze for a couple second when I type a bunch of code also in compilation. I'm sorry for these stupid question, what does precompiled header ? 
  13. I'll try that one :)
  14. wow, thank you guys for such a amazing respons, I don't have any of this in any forum I have joined before.. I'll look forward for suggestions you have posted, thank you
  15. I meant the free one :p