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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I appreciate all the feedback, it's given me a lot to look into and consider. I've actually been looking into SFML with C# bindings. What is your opinion on this? And does anyone know resources for learning it?
  2. I actually had that suggested before, and looked into it. The only problem is that there doesn't really seem to be any resources on learning it.
  3. Hello,        I'm looking for the best Graphic Library to use with C# for the developing of 2D games. No 3D aspects are needed in any way, even in the future. I do not want to use Xna because Microsoft has abandoned it, and it will no longer be developed upon. I need a Graphic Library which includes support for everything relating to 2D game development at a minimum at least (Graphics, Audio, etc.). And has plenty of resources for learning.   Thanks,
  4. Hello,        I am a somewhat intermediate C# programmer. I've been looking into xna because I want to get into using graphics. I hear xna is really good and easy to learn. However, I also hear Microsoft has abandoned xna, and stopped supporting it. Is it a bad idea to learn xna when it's been dropped by Microsoft? Would there be a better route to take to learn graphics programming? I like working on 2D games. I am not interested in 3D the least bit, so 2D support is the max for me. I'm not sure if it would be best to go down to the base and try learning DirectX it's self, or perhaps there is a better option? Any help would be greatly appreciated.   Thanks
  5. Hello everyone,        Just a little info about myself.. I'm 19 years old, and originally went to college for programming because I wanted to start working on small projects. I was really excited when I first started, but then as time passed I realised all I was learning was basic programming techniques rather then programming skills that would actually help me start developing skills to start a project, well at least trial and error attempts anyway. I already know the language I want to use, which is C# and Xna to go with it. I've been trying to teach myself c# off and on for almost a year, but can't really stay motivated because it feels the resources i'm using isn't getting me anywhere. But i'm not going to give up, I finally decided to give this site a try because it looks very promising and I really hope I can get some guidance. And of course, i'm not even asking for free resources here. I'm looking to get some decent guidance and training which i'm willing to pay for, wether it be programming books, dvd videos, online courses, etc. If all goes well, I may donate to the site and stick around as I tread down my legacy to overcoming game programming. Anyhow, brief insight on my history: I originally started learning C++ from the beginning. I got up to making in-depth text based MUD's and came across c# and instantly knew it's what I wanted to use to develop projects in. Later I even found out about xna which made it even better. After learning on and off for a year, i've got as far as making a windows form text based MUD. I'd really like to develop my knowledge of c# and xna and start working on 2D games, so that eventually I can work on a small 2D game engine. If someone could help me out on some resources for developing my skills on c# and xna then please get back with me.   Thanks, Zeffrit