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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

nevS

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  1. It's the god method pattern!
  2. Nice game :)   I'm also experimenting with three.js and it's just awesome.
  3. http://threejs.org/ is a simple and powerful framework with alot of examples and tutorials on the web.
  4. +1 but use XSD instead of the deprecated DTD for validation purposes       Well, in my experience it's alot easier to spot formatting errors in XML than in json. If your texteditor did not spot it already, just use XSD-validation, it tells you exactly where the error is. Finding errors in data content is even harder in json.
  5. Soon (Win 8.1, IE11) you can also use WebGL in your JS/HTML-Apps, so it should be no problem at all.
  6. After reading your comments I'm really happy I live in a country (Germany) where higher education is paid by the state. Our students went onto the streets when they introduced comparable low 500€(max) per semester, so they abandoned it again . Of course there are still private schools/universities for the people who got too much money.
  7. Imho XML is the better suited format to represent data. JSON is worthwhile when you use JavaScript, or want to save some bits (ajax-traffic). JSON comes at a cost - the lost flexibility and the technology which XML offers: XSD - you can validate the data easily before reading it with your application. XSLT - you can transform the data into almost any other representation. You can even create JSON out of your XML with a pretty small XSL-Transformation, or merge multiple XML-Files to create a new one. There are almost no limits! XPath - you can search/access single/multiple fields of data. This can be used in your code, in XSLTs or just by other tools (editors, IDEs for example).   Your thoughts: XML takes alot of space! - Use compression. The difference to JSON is pretty low after it. XML is painful to edit! - Use a proper editor with auto completion and auto validation. JSON with a deep hierarchie is also not easy to edit due to alot of brackets. JSON also requires to escape more characters than XML, which can cause alot of problems when editing by hand.