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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About RandomMistakes

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  1. Norman, Thank you for your response. That was all very good information and it's nice to hear a perspective from someone in the field (instead of my architecture friends). Do you think I could spend time learning the tools and software in my spare time and maybe a couple classes without actually earning a whole game dev degree, or would it not be enough? This might be an obvious question, but what I'm asking is if I were to try to start a career in game dev, would I need a specific degree/major, or is it more experience and portfolio based? Because for architecture you're pretty much screwed if you don't have a BArch or MArch.
  2. I've been recently very interested in learning more about the gaming industry as its always been a hobby of mine (playing, not designing). I'm sure most of you just laughed at me for saying I have no experience, which is understandable and why I'm here.   I'm 22 years old and I have a Bachelors in Environmental Design (Architecture) and am 1/3 of the way through my Master of Architecture program at UCLA but I'm getting tired of the state of architectural discourse. Everything seems too strict and political for something I believe should be more grounded in design. Obviously there are reasons behind that, and I don't want a debate. I'm just saying, each day that goes by I'm less sure about my career choice. I'm not looking for something easier. I'm no stranger to the overnight design charette, trust me. I just want something more fun and casual. What's it like in the gaming design industry?   Is there freedom of expression in your job (or, like architecture, unless you own your own firm you're really just detailing someone elses work)? After getting a degree, are you forced into a ridiculously long, low-paying internship path? Most importantly, are you happy with your career choice? What are the downsides of game design? How can someone in my shoes get into the industry/courses/etc?     TLDR: How do you like game design? Tell me your experience.