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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About eljuko

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  1. Depends on the focus state i'm @ that moment, but usually dead silence and when coding and some random sh*t while doing "art"work.
  2. And help i need.   Robolution also sounds great. + Also something Bender would say, if has not already    I'm spinning these ideas in my head and try to fit pieces together.
  3. Hey,   Heh, in this case i'm not in hurry. Maybe the naming progress requires a bit more detailed info. As it is clear to me as water what kind of game it's going to be, but unfortunately i'm maybe the worst namer around.   Scraptitude sounds really fitting name and don't know if anyone can get closer than that. Since i was planning to add other elements than robotics, the name can be something about creations or so. but for the first part (robots) your suggestion sounds perfect. so the name would be "something something: Scraptitude".   EDIT: ofc i assume that you're cool if i pick your suggestion.
  4. Heya everyone,   Looking for some naming suggestions for my project http://www.gamedev.net/blog/1718-death-rays-and-scrapyards/. Every single one will be noted :) please gimme your best.
  5. Update: it is now a bit harder to get higher quality item.
  6. Looks stunning :] keep on good good work
  7. Heya everyone!   EDIT: Poll and feedback request closed. Didn't quite get the wished amount of feedback, but yet i still have to move on and keep building it.   And ofc thank you all who tested it out! I got some idea in what direction i have to fix the engine.     - With all respect, eljuko
  8. Pardon my stupidity. Never had put my hands on that before so that was just an assumption. Anyhow, the invalid information has been corrected.   And thank you for the comment!
  9. Ok so, finally had the time to start my journal about the game i mentioned before. Please go check and lemme know what you think   link
  10. Heya everyone! It is time to reveal my browser game project, that has been in my mind for a long time. This is going to be a very large punch of letters, so i hope you find the patience to read it and i'm trying to make this very easy for you. First of all i'd like to talk about my goals ect. If you get bored easily, you might as well skip this partition and scroll down to the next subject. So i'v always wanted to finish a working multiplayer game, but i easily get distracted and forgot the project i started. So i took my first step to keep myself motivated and registered here. The first goal for me it is to finish this and get several players for it, but the "American dream" is to publish a highly detailed and working game with fun for hundreds of hours. Also, I'd like to see people enjoying the game, not just me while creating it and why not to make some money with it. Why browser game? - Well OOP doesn't feel good to me so it cuts out some of the languages and because WebGL was published lately, also i believe that browser game industry will make huge step in near future. I'm trying to publish something every week or so, but to get there, i hope to get all possible feedback from you. I also want you to be part of this, therefore i'm going to make some polls and inquiries about this project. Browser game project [?] Name: [color=#696969]Not quite sure yet[/color] Platform: [color=#696969]Google Chrome, Mozilla Firefox[/color] Requirements:[color=#696969] browser support [WebGL, Flash player, Javascript & cookies enabled][/color] Mode(s): [color=#696969]Singleplayer / Multiplayer[/color] Type: [color=#696969]Action / strategy[/color] Genre: [color=#696969]Fantasy[/color] Technologies i'v used/ i'll use +[color=#b22222] html / html 5[/color] [color=#000000]+[/color][color=#b22222] css / css3[/color] +[color=#b22222] javascript / three.js[/color] +[color=#b22222] php / mysql[/color] +[color=#b22222] node.js and socket.io[/color] Game idea in all its simplity is to build your own robot(s?), customize it, update it and fight with it against AI & other players. There will be no lore or further story, just arena like battles. Players will start with some credits, which can be used to buy ready made items or start crafting right away. Crafting will serve in huge role in the game and store has only poor variety of items. There will be manual crafting system and ofc. for lazy people auto crafting system (although changes of getting better item will slightly decrease). Game engine is still in my head under construction, but i'm going to make some sort of auto-battle engine for alpha & early beta. Done so far list is below. +[color=#800080] Log in/ log out scripts[/color] +[color=#800080] Early versions of store and inventory[/color] +[color=#800080] Some testing items[/color] + [color=#800080]Live search engine[/color] +[color=#800080] 3D-viewer[/color] Coming soon.. +[color=#daa520] First version of manual- and auto crafting systems [in dev. atm.][/color] +[color=#daa520] Auto-battle engine[/color] +[color=#daa520] Garage[/color] +[color=#daa520] White list registration & closed alpha [approximately @ end of September][/color] Print screens... 3D-viewer live search engine And the inventory Let me know what you think, especially criticism is welcome - With all respect, eljuko
  11. Well hi to you too :]   Cheers, it has been my face in internet for quite a long time. Not going to make a new one anytime soon unless the brainstorm arrives    I'm happy for you. The feeling getting something to work after pain and agony, just loving it.     Yes, lets all blame the social networks. I might be old fashioned, but i really (i mean REALLY) hate those things.
  12. I see. Gonna read some journals that has been made by others and if my better behalf gives me a break, i'll start working my own today.   I'm so excited to share the first bits of my project with you. Once i publish it, more grievance you'll find the more useful it is for me so i must provoke you to share all the mean thoughts, but i'm always happy to hear if someone likes my work.   Once more thanks for warm welcome!
  13.   Well, you had posted in a technical forum, and I moved your post to The Lounge.  See how you're getting a better response here!   Thank you very much.   True dat. And also thank you.
  14. I'm glad to see so many responses after all :) I'm publishing the project here near days and hope to get some feedback (although there's not much done yet, but to prevent from going on wrong tracks) and even its not going to be a question ;]     Well, going to make as much noise as possible, hope it helps!     - With all respect, eljuko
  15. oh the akward feeling when you say hi and noone even looks you