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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About IIandrew

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  1. Hello I'm new here so if this is the wrong place I'm sorry.    Anyway I was doing some research about what job I would like to do in the future. Just things like, what degrees I'll need and what job integrates a lot of things that I like to do.   I came upon two jobs that both sound good for me but I am a little unsure.    The two jobs are game designer, and game producer. I'm leaning towards game designer.   First off let me say that I like gaming, but I'm not trying to get into the industry because I like playing video games. Unlike most players I play for the experience because I like the feeling of video games taking me to another world, or place and having me do something I will never get the opportunity to do in real life.    I think that I would like to be a game designer because I like the idea of creating new worlds for players and I think I could be good at it. I'm good at writing (at least I'm willing to work on it). And also I am good at managing people and I think I make a good leader, especially on projects. Some of my problems are that I do not draw very well. I enjoy drawing when I can get my ideas out on paper, however often I cannot get what I want drawn. I was wondering if this was a major problem though because I can work with an artist pretty well. I have a friend who is an artist and I started describing ideas to him and he was able to get pretty much exactly what I wanted down on paper. Also I showed him some of my drawings for a reference.    Anyway I like thinking outside the box to solve problems, I like coming up with ideas for new worlds, and I can manage people pretty well. My question is should I be a game designer a game producer, or something else?    Feel free to ask me more questions and I will try to answer them the best I can. If you can, list degrees that would fit well with what I have told you so far.   Thank you for your time.