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About BrokenKnight

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  1. Dog Days Released On Android

    Thanks, gamers seem to be receiving the game well!  Have you tried it out yet?
  2. Don't want to wait for the iOS release, play the web version now: #Dogdays #indiedev #onlinegaming
  3. Apple developer account, check! Look out for dog days on iOS in the next few weeks!! #Dogdays #idrtg #indiegames
  4. Engine Structure?

    Just a re-iteration of some above posts because it's so important. Avoid Public Global Static Objects. Don't use them because its easy. It is going to make life really hard when there is a flat hierarchal structure and anything can access/call anything else. Pass in your managers by reference, it will save you a lot of headache in the long run.     If your code is getting too interdependent or tightly coupled consider using an eventing system. This allows someone higher up on the dependency tree to wire up event handlers and the sub-systems will operate independently of one another. Also take a look at using a component based structure to lighten the hierarchy. 
  5. Android development begginer's questions

        Here is a pretty good list of android game engines.     If your goal is to make a game go through that list and find the one that is going to make life easiest. If your goal is learning to code then go through and find the one that has the best documentation/code/tutorials.   Time estimate table (1: Little to no work, 2: A couple of days, 3: A week, 4: Three weeks, 5: Two Months)   Here are a few systems you need to consider when evaluating an engine OR creating one from scratch. Look at each engine you want to use and give it a 1-5 time estimate from that table for getting these systems in:      A) Physics System. This is the bread and butter of all platformers. It needs to be fast, flexible, and easy to edit. You need to get this right because the whole feeling of your game depends on it!   B) Rendering and art pipeline. It needs to at LEAST handle frame by frame animations from a sprite sheet. You need to figure out what your import/export formats are and what tools the artist will use.   C) Level creation pipeline. You will need some level editor that can place objects down with certain sprites/values attached. It needs to export out and your engine needs to read it in.   D) GUI system. You will need a system to handle at LEAST the Screens, dialogs, and basic buttons in the game. You need to figure out what tool the artist will use to place them and how your engine is going to read it in.   E) Sound! You need some way of creating, importing, and playing sound.   F) Player Data. You need some way of saving a players progress.     Developing an engine from scratch for even a simple game can be very time consuming.
  6. Android development begginer's questions

    The answers to these questions depend a lot on what you are aiming for. You are not going to want to use the base android sdk for game development. You are probably going to want to look at other tools/frameworks like Unity or LibGDX. They will get rid of a lot of boilerplate code and make prototyping/development faster.   1) Depends on what toolset you choose. You might choose an engine that abstracts out a lot of the underlying stuff like Unity. If that's the case you probably won't have to look at the native code. It would still be useful to learn for making the final builds or debugging if issues do come up.   2) Depends on what your timeline is. If you want to release a game in like 4-5 months you'd definitely want to go with a pre-made engine. If you absolutely must write your own engine be prepared to spend A LOT more time.   3) Depends on what toolset you choose. The best tools will have a WYSIWYG editor, the format the tool exports is irrelevant. If you write your own engine.....well then you are going to need to write your own editor.....the last thing you want is for your artist wasting time editing XML files.     I think the best thing for you to do is evaluate what you want to accomplish. Then research the best tools to use to get you there. Experiment with a bunch of tools until you find one that suits your needs. Give each tool a good week of experimenting like trying to create a simple asteroid clone in each.
  7. Dog Days Released On Android

    [color=#333333][font='Trebuchet MS']I am thrilled to announce Broken Knight Game's debut app, [/font][/color]Dog Days[color=#333333][font='Trebuchet MS'], is now available in the [/font][/color]Google Play[color=#333333][font='Trebuchet MS'] store! It was a long road to get to today's release and we learned many skills and lessons about developing mobile apps along the way. Most importantly, we are extremely excited to share our work with all of our friends, family, and fans (present and future). It is our goal to spread our love of games to everyone, so I hope that Dog Days is warmly received by every smartphone and tablet user that downloads our app.[/font][/color] [color=#333333][font='Trebuchet MS']For all the iOS users, a release for the iphone, ipad, and itouch is expected shortly. Apple has been having issues with approving new developers since they experienced downtime at the beginning of the month. Once they are able to get their services back up and running we will make an announcement. It shouldn't be long![/font][/color] [color=#333333][font='Trebuchet MS']Dog Days is another chapter in the age old battle of cats vs. dogs. In the near future Agent Apollo's world is plagued by the evil C.A.T Corporation. Everywhere Apollo turns there are C.A.T Corp soldiers armed and ready to neutralize anyone who does not conform to their sinister ways.[/font][/color] [media][/media] [color=#333333][font='Trebuchet MS']Our story begins just as Apollo and the rest of the K9 Force unit are taking shelter in their training facility. Apollo, equipped with the latest suit K9 Force's engineers have created, will go out to confront the evil C.A.T. Corp minions. On this adventure Apollo will journey around the world, to the deep depths of the ocean, and the far reaches of outer space to confront the CEO of C.A.T. Corp. Along the way enemies of every size and magnitude stand in his way, including the dreaded...Catzilla[/font][/color] [color=#333333][font='Trebuchet MS']Thank you to everyone who downloads this app. Broken Knight's primary mission is to make our games enjoyable, so I invite you to leave us feedback (positive or negative) We will take your comments and work to expand on the gameplay and features in order to deliver an app of the highest quality.[/font][/color] [color=#333333][font='Trebuchet MS']Warmly[/font][/color] @Broken_Knight Facebook
  8. Dog Days

    [color=rgb(55,55,55)][font='Helvetica Neue']The dog days of summer are almost over, but for Broken Knight Games they are just beginning. BKG's debut title 'Dog Days' will be available on The App Store and Google Play by the end of the month![/font][/color] [color=rgb(55,55,55)][font='Helvetica Neue']Beta testing commenced early this morning with three brave individuals making the trip to BKG's headquarters. After hours of playing, fixing bugs, playing, pizza, and fixing more bugs, our programmers were bouncing off the walls making every little tweak and change to ensure the game lives up to its anticipation upon its release.[/font][/color] [color=rgb(55,55,55)][font='Helvetica Neue']"This is the best game I am currently playing at this moment" said one of the anonymous game testers, jokingly at the beginning of the test. By the end of the test and 3 re-builds of Dog Days later, the testers were anxious to see the final product. One commented, "I just want to see how the story ends, so please publish this app soon!"[/font][/color] [color=rgb(55,55,55)][font='Helvetica Neue']Check out our Facebook and Twitter for an announcement in the coming weeks![/font][/color]
  9. Dog Days

    Art work for our current project Dog Days.
  10. Looking for feedback

    The only issue I had when I played was that it was more a tech demo than a game. That makes it really difficult to give good feedback! The concept sounds good, but it's all about execution and what follows. I do think using tris gives you some artistic differentiation from Minecraft/other voxels.   So I guess my comment, ultimately, is that you need to get more gameplay in to get meaningful feedback!   Good luck.
  11. Listening to #DaftPunk and programming the armory for #Dogdays screen shots to come soon!