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Romario94

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  1. Most of the info about autism is taken from first-person account academic journals, so the explanation are rather vivid and arguably reliable. Moreover, autism isn't confined and predetermined through lists of behaviors; but a spectral disorder. I would then, limit the main character, let's say "A" to experience five symptoms throughout the game.   These symptoms would be triggered when the A is within a range of the specified area / physical objects / audio objects. For example, the player will experience blurry vision and tight, high-frequency sounds when he approached rumbling machines, etc.   I am still thinking to have narrative structures that would surface the character's autistic syndromes, not just on the game mechanics / gameplay itself ; a game that deals with psychological instability that would turn out to be the core antagonistic element of the gameplay. It would not be another typical indie horror, anyway.
  2. Perhaps it's going to be a hybrid between informational and comforting games. Since one of the autistic symptoms is that they tend to have short attention span and experience hard time on focusing on things, I was thinking that the UI (like the map in GTA) can be tweaked throughout the game, in which there would be times where the destination objectives would be altered; worldview would be blurred; player wouldn't be able to control when they encountered certain object and stuff.   A member suggested not to revolves around autistic symptoms as the gameplay, but as part of the story.  (Like Ethan Mars in Heavy Rain who suffered long term depression after Jason's death) I'm thinking about that too, but my main concern is to promote empathy towards the player on how autistic individuals would response towards their surrounding, without 'dehumanizing' these special people. 
  3. Hi fellow game designers / developers, I would love to hear about any ideas that you guys have for a video game that will focuses around a main character who suffered low-functioning autistic spectrum disorder. I'm currently ideating a first-person video game that would have a gameplay and mechanics that is inspired by autism symptoms. Autistic symptoms may include hypersensitivity or hyposensitivity towards the surroundings, OCD, over-agitated / excited over particular objects, uncontrollable body movements, and anything else that you could mention. If anybody has brilliant ideas on creating an emotionally engaging experience based on these theme, I would be glad to hear it from you guys.   Additional info: The main objective of this game is trying to engage the player to 'empathize' and feel the life of an autistic person through first person perspective.