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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Christer Egon Eckermann

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  1. Thank you so much!  Really good effort by everyone including the judges and contestants. It has been such an experience for us and a lot of fun to take part in this contest so thanks :) Thanks dmatter for the kind words! We worked till the very last minute to polish it. Human Roundup was good fun! Well done to Endurion :)
  2. Congratulations dmatter!   I wasn't aware of the voting, my mistake for not seeing it when it's pinned on the forum and also posted on the FB page. I would have voted for "Get to Work!" if I had the chance :)   Looking forward to the judge results!
  3.   Have a unique hashtag on twitter and tumblr would be a good idea. Like #gdjam, #gdnjam or something similar.   Maybe use the name "The Week of Awesome" in some kinda way. #twoaJam, #awsmJam, I don't know.
  4. I Really enjoyed playing the submissions! As I know my own game is not so straight forward I made a little gameplay video of the final game. http://www.youtube.com/watch?v=IouXo10KniU   As being our first attempt at a basic story RPG I realise after lots of feedback so many things we should have done differently, but that's why we do these jams, to experiment and learn new things! :)
  5. Team Snuti game complete: No Better than Dinosaurs   "There exists a world where dinosaurs were never extinct, humans were not at the top of the food chain, and we humans lived in the treetops of the rainforest. Life is different, as humans never evolved in the same way but what if you had the chance to change the way things are?"   “No better than dinosaurs” is our short RPG game that we made this week. We have really enjoyed making the game and really want to thank everyone who set up the competition. It has really been an enjoyable week and we look forward to see all of the entries.   You can play the game here: http://snuti.net/dino  
  6. Team Snuti's Progress Update   Today, we've completed and integrated most of the soundtrack and sounds into the game. Also, we have finished a large portion of the art and fixed up a few issues from yesterday.    This evening, we're focusing on getting the inventory system up and running and adding a few more assets into the game. Unfortunately, tomorrow we will be away for a day in London so we won't be able to do much on the game.    Here is a brief clip of the game play so far:   http://www.youtube.com/watch?v=2WM5Z5yUq5A   The game is taking shape   We are updating every day on our blog. Check it out: http://blog.snuti.net  
  7. Team Snuti's Progress Update We forgot to update yesterday due to a hectic schedule but here is a little update of the last two days.   This morning, we changed our view on the look of the game and chose to not make the game in the pixel style but instead use a mix of drawings and pixel art. This actually improved our workflow and work is progressing steadily.    Most of our art assets and game mechanics are complete. A lot more work to go but here is just a break down of two days work: Movement system Interaction system with NPC's and talking Item pick up and inventory system Door system / Teleportation Start of the music Background art for 4 different areas complete First sequence of the game complete   We are roughly more than half way through but we still have to implement the rest of the story, finish the music and finalise adding assets into the game and a few special scripted events.   Below are some screenshots of the areas and the characters.  
  8. Team Snuti: Wolferaven, Ecker00, Thortrillion   After a slow start due to traveling as well as a busy week ahead, we have completed our game design document and sketches are all drawn up and have just started development now.   We're making a 2D linear story / RPG game, where humans are not on top of the food chain anymore. We live in the rainforest in small houses at the top of the trees and Dinosaurs are a constant threat to society.   We have never done pixel art before, so we will have a go at that, which should be fun! We are using Unity3D with Ragepixel and GIMP and we are also working on our first bit of music as well.   Here is one of our storyboards: [attachment=17514:sketch2.jpg]
  9. Count us in, we're jam ready!   Team Snuti: @wolferaven - Design @ecker00 - Programming Thortrillion - Music