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aaaaaaaaaaaaaa12345

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About aaaaaaaaaaaaaa12345

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    danielricci
  1. aaaaaaaaaaaaaa12345

    Graphics VS Story VS Gameplay

    The game you are making should be fun. I personally wouldn't play a game that I don't enjoy, regardless of the combination of those three pillars that you've mentioned. I think there is a bit of `magic` that goes into many people enjoying a video game. A game could remind them of something that they enjoyed doing when they were young, it could work well with their mental state of mind at this current point in time, it could also just be amusing for no other reason than to kill some time. Regardless, the reason for making a game should be because you enjoy making it, and the process of making it, in my opinion, is the most important part of it, besides the part of watching people enjoy your game.
  2. aaaaaaaaaaaaaa12345

    Why Games Don't Have to be Good Anymore

    Back in my days (oh god, here it comes) when a game shipped it was working, and any bugs/exploits made the game even better.  There were no such things as "Day 1" bug fixes, and this is exactly what happens when you try to make bigger budget games.  These days what it costs to produce a 'AAA' rated video game is starting to look just like a feature film is being developed, and the quality of games being released these days is usually nothing to gloat over.  I am however quite happy that the indie movement is still going strong, however I think Kickstarter and "Early Alpha Access" crap are two things that are being more and more abused.  "Give us your monies so we can do our best, at least until Facebook buys us out (not to point fingers at anyone in particular".
  3. aaaaaaaaaaaaaa12345

    Indie Device Anxiety Syndrome (IDAS)

  4. aaaaaaaaaaaaaa12345

    Why a Degree in Game Design Is a Bad Idea

    Everything matters, whether it be a degree in game design or computer science, they can both open doors.  I don't think you can say for a fact that one is better than the other, a degree without a person is just a degree in both scenarios, what you do and what you make after that degree is what truly counts.   The important part of landing a gig in a gaming company or as an Indie developer is to love what you do, and learn something new all the time.   Also, since when did we ever benefit from learning something from a teacher...I would say it doesn't happen often.  Most professors don't have the needed benefit of working at company's and being able to teach students what really matters, most of them read off the same slides that they've had for 20 years; technology changes every day, so you can imagine how too much school could be non-beneficial.  I remember 10% of what teachers try and teach me, its the side projects and staying up late to try and tackle some crazy problems that truly stick to me.   Therefore, I dont think its right to say one is better than the other, unless of course this is factually proven and you can reference these proofs somewhere. 
  5. This is more of a discussion to bring to everyone attention an issue I see arising on this forum.   There are a ton of threads already created and most probably about to be created in the near future, of an amateur developer that wants to design video games, or an adept developer that wants to design games.  They don't know which language to use, or where to even get started for that matter.  They'll create an account on this forum, most of the time to simply ask the question about where they should get started, and will then move on with their lives most probably not taking anyone's advice.   Since this is a "For Beginners" forum section, there should be dedicated, locked, material that beginners can refer too.  Call it a definite guide in progress for those that want to become game developers.  It explains what game development is, and a set of good resources for them to get started.  I don't think it should be about what programming language is the best, because if they don't have the discipline to see a project through or to even be creative for that matter then no programming language will save them.   If this is something that everyone agrees on, aka: "We need concrete information about getting started", can some of the moderators put up some content and potentially assign a set of people to maintain it on this site whoever that may be.  If this content already exists, can we put a link up somewhere so that beginners can start using it.  Finally, can we try and minimize the amount of content being asked on forums about where to start, this is just causing confusion and is inflating the beginners forums with useless content; I know that a forum is about discussion however if there are 20 threads on where a programmer should get started along with a bunch of different opinions, I don't see that helping anyone.   In case you think this is tl:dr, the conclusion of this thread is to have a solid resource for people to build off of when trying to get started with game development, specifically for the "For Beginners" forum.
  6. aaaaaaaaaaaaaa12345

    Hello, using Unity & Oculus

    Hey everyone.  I'm currently doing an MSc in Computer Science in Montreal, I've built a java based risk video game already as a side project a year ago, other than that I am currently putting in all my free time and programming knowledge into game development using Unity and the Oculus dev kit.  Other than my feeble attempt at introducing myself, was wondering if anyone here is into Unity&&Oculus.
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