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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Hasenj

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  1. okay sounds good, will do it. thx again :)
  2. Hi,   I tried and now it works.. but I didn't know why is now working.. I can't reproduce it :-(  I need definitly work with different versions if something is not working..       No I didn't know.. as I said.. I'm absolute novice.. I don't have any programming skills.. It's my first try.. (in my past I did work with HTML & CSS, but this is anything else but not a programming language..)   Thank you very much for all the responses..  best-
  3. just at the beginning of the game in  public class Game1 : Microsoft.Xna.Framework.Game { some stuff.. Vector2 ringsPosition = Vector2.Zero; }
  4. Hi,   I'm new on this forum and after reading a while I decided to start. I choose as environment Visual Studio Express 2010 with C# and XNA 4.0, because I thought it's well documented to get better tutorials and so on.   I have no programming skills. I have some ressources like microsoft forum and some ebooks like O'Reillys "Learning XNA 4.0".   my question is.. to learn the first steps I would try to work with 2d sprites.   I have a KeyboardState and my sprite is showing and it works but if I want to use my keyboards, nothing happens.   I write this code in the Update method:   // this 2 lines are in my class game Vector2 ringsPosition = Vector2.Zero; const float ringsSpeed = 6; // this move threerings based on keyboard input are in my update method KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Left)) ringsPosition.X -= ringsSpeed; if (keyboardState.IsKeyDown(Keys.Right)) ringsPosition.X += ringsSpeed; if (keyboardState.IsKeyDown(Keys.Up)) ringsPosition.Y -= ringsSpeed; if (keyboardState.IsKeyDown(Keys.Down)) ringsPosition.Y += ringsSpeed;   The Microsoft.XNA.Framework.Input is in using and works. If I start to debug and test, my sprites are animated but nothing happend if I use my keyboard.   any ideas? Or did you need the complete code to check what I'm doing wrong? thanks.