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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. A bit offtopic but tell me - Screen tablets like Cyntiq can work standalone with no pc ?
  2. great recomendations, thanks :) I will also see 'what customers viewed' and that stuff, maybe it will show some more great resource.   and by the way, would you recommend some painting techniques book but what can be applied to digital media? there are lots of tutorials about digital painting focused on how to make a photo looking like a painting, or too technical (where's more functions than actual pencil strokes) so if you can think about good tuts in this topic I'd be thankfull again :)
  3. Hey!   I'm having some issues with thinking in terms of light and shadow and properly rendering my scenes. By scenes I mean just composition with pencil and paper - not some kind of 3d view :)   I'm finding some tips and 'recipe' how to do it in anatomy or figure drawing book but I need some help in thinking in those terms and how to use it from imagination - and not only in single pencil drawings but also in terms of colours, movement etc     I don't know how to express my problem really but hope did it well ;)   And another thing - I'd be grateful if you could let me know about resource/book that covers light and shadow in humanistic way - how it affects emotions, storytelling, relations and other stuff :)
  4. Thank you! :D
  5. my paint looks pretty cool :) I'm using 1.0 version but it sometimes blocks up brush strokes and think I'll go to 1.1 version even if they say that's unstable cause 1.0 is unstable for me too :)
  6. I'm experiencing troubles with pressure detection in GIMP. I can draw with tablet but it ignores how hard I press. How to configure it properly?   Pressure is configured to 3 as it's recommended where I was finding some help, that was by default so I don't now whats wrong With any brush - no detection. I'm using pressure opacity mode. Thx for any help
  7. nobody? is it a secret knowledge? ^^
  8. Ok, but have you any tutorials showing how to do it in that style? you may notice that style also in cut the rope on even birds.
  9. How to easily achieve that effect that all asset is hand drawn animation? It's very popular in puzzles for ios and android.   There's also some stylizations only - there are lines that makes graphical noise. And in some games you can turn it on and off. How to create it? It's good because you don't need to create every asset in that style but just put the mask with noisy effect. But how to make it then?
  10. How to achieve that nice, fat but irregular borders in Inkscape or gimp or Photoshop Elements? Borders like found in games called Paladog, Dungeon Rampage (you can find it on FB games) and most flash games, even most casual games. I found some tutorials on cartooning but they're showing a regular border but irregular gives best impression. Irregular may not be a best word to describe it. It doesn't look flat and in most tuts it does. Or is it just matter of good geometry? I don't think cause it may be a flat figure and it looks great. There's that style in cartoons like dexter.   I read that it's better to create that style in vector graphics program but I don't have iluustrator. Yet. Only inkscape for today :( I'd be gratefull for giving tips or links to good tutorials
  11. Is there any tips on crating 2d hand drawn and not-hand drawn animation in photoshop elements? Or just to make previous frame a bit transparent and draw then like if i had lightbox?
  12. I mean sprite based,oldschool as you said :) not full 3d
  13. I'm learning Blender really hard now so I think learning its engine is good choice - there's fast option to try 3D objects in game. As you've said it's harder to do it in Unity, but I'll use BGE just for prototypes of  3D game ideas. Thanks for answers :)
  14. Hey! I tried that engine today, seems quite okay but is it good novadays? Can it be compared to more popular engines like UDK and Unity? Or is it just extra feature for great animation and modeling tool? Is it worth of time or it's better to spend it for ex on Unity?