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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Veljex

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  1. Okay I've had a look around and I've downloaded Unity so I think I'm going to start learning in this and see if it is what I'm looking for. If there's anything that you think may help please let me know. I'm always looking for a better way to learn =)   Thanks for all the help guys!
  2. Thank you everybody, this is all a lot of help. Just looking at the OpenGL tutorials it does look a lot complicated and I'm thinking more and more that it is just re-inventing the wheel. I may leave that till later and learn more towards general game development.      Does anybody have a large amount of experience with any of these engines? I know it's a long shot but I personally grew up playing naval based games and would like to work towards something of this level. Something that's worrying me about using an engine is having one that would be able to support features such as waves without effecting the performance.
  3. Just another query. Do any large scale games such as Skyrim use pre-built engines? Or are they mostly built from scratch?
  4. Thanks for the advice! Much appreciated. I've thought about making mods but i felt that was the same base as using an engine in that it wouldn't be learning to develop fully due to using a base and editing programs.   While thinking about this final game, I've realised that there is so much implementation that needs doing to it that I've been able to mentally break it down so I think i could make each individual aspect as a small project. I understand about the scale of it and appreciate that it will take ages (and i don't relly intent it to be released, would just be a bonus) so i'm hopefully going to just make a few small environments to learn and hopefully use that to make a game.I have a few friends who are looking to get into game development as well, or at least modelling etc, but to get others into it I'll have to make a start before others will be willing to help.     Also with regards to 2D games. From theory of them I would guess that they are different to 3D games as they work on images moving instead of 3D modes meaning that all of the environment aspects aren't fully required.
  5. Hi everybody, first post on this site.   I'm new to game development however I have been developing for the past 4+ years, mostly VB and web based languages however last year I started to learn C++ and I'm rather confident with it. It's a long term aspiration of mine to become a game developer, even if it is just a hobby and doesn't become a full time job.   Over the past 2 months I've been looking at starting the development side using OpenGL and C++ and I've been following the tutorials on www.opengl-tutorial.org as suggested on this site. Part way into these I've been thinking, I know that everybody suggests working on a small project using an pre-built engine however I've not been too sure of this myself and I feel that they are an quick way to get started.   I have an idea (like everybody else) on a game that I'd like to work on and I'm thinking it would be a good learning opportunity to build a game from scratch and learn as I go. However there's a few questions that I have about getting started such as is it going to be impossible to learn to use OpenGL and C++ as a beginner to game development? Alternatively if you recommend a pre-built engine, which one and what are the publications limits behind them?   If anybody has taught themselves to use OpenGL and C++ from scratch would you be able to share some of your resources for the best way to learn?   Thanks for reading and I appreciate any help.