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Everything posted by Veljex

  1. Hi everybody, first post on this site.   I'm new to game development however I have been developing for the past 4+ years, mostly VB and web based languages however last year I started to learn C++ and I'm rather confident with it. It's a long term aspiration of mine to become a game developer, even if it is just a hobby and doesn't become a full time job.   Over the past 2 months I've been looking at starting the development side using OpenGL and C++ and I've been following the tutorials on www.opengl-tutorial.org as suggested on this site. Part way into these I've been thinking, I know that everybody suggests working on a small project using an pre-built engine however I've not been too sure of this myself and I feel that they are an quick way to get started.   I have an idea (like everybody else) on a game that I'd like to work on and I'm thinking it would be a good learning opportunity to build a game from scratch and learn as I go. However there's a few questions that I have about getting started such as is it going to be impossible to learn to use OpenGL and C++ as a beginner to game development? Alternatively if you recommend a pre-built engine, which one and what are the publications limits behind them?   If anybody has taught themselves to use OpenGL and C++ from scratch would you be able to share some of your resources for the best way to learn?   Thanks for reading and I appreciate any help.
  2. Veljex

    New to game development questions

    Okay I've had a look around and I've downloaded Unity so I think I'm going to start learning in this and see if it is what I'm looking for. If there's anything that you think may help please let me know. I'm always looking for a better way to learn =)   Thanks for all the help guys!
  3. Veljex

    New to game development questions

    Thank you everybody, this is all a lot of help. Just looking at the OpenGL tutorials it does look a lot complicated and I'm thinking more and more that it is just re-inventing the wheel. I may leave that till later and learn more towards general game development.      Does anybody have a large amount of experience with any of these engines? I know it's a long shot but I personally grew up playing naval based games and would like to work towards something of this level. Something that's worrying me about using an engine is having one that would be able to support features such as waves without effecting the performance.
  4. Veljex

    New to game development questions

    Just another query. Do any large scale games such as Skyrim use pre-built engines? Or are they mostly built from scratch?
  5. Veljex

    New to game development questions

    Thanks for the advice! Much appreciated. I've thought about making mods but i felt that was the same base as using an engine in that it wouldn't be learning to develop fully due to using a base and editing programs.   While thinking about this final game, I've realised that there is so much implementation that needs doing to it that I've been able to mentally break it down so I think i could make each individual aspect as a small project. I understand about the scale of it and appreciate that it will take ages (and i don't relly intent it to be released, would just be a bonus) so i'm hopefully going to just make a few small environments to learn and hopefully use that to make a game.I have a few friends who are looking to get into game development as well, or at least modelling etc, but to get others into it I'll have to make a start before others will be willing to help.     Also with regards to 2D games. From theory of them I would guess that they are different to 3D games as they work on images moving instead of 3D modes meaning that all of the environment aspects aren't fully required.
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