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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

NewbornBard

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  1. New post about sweet custom Unity editor tools:  http://newbornbard.tumblr.com/
  2. Hey guys. We have a new video up with some new music as well. check it out and let us know what you think! http://youtu.be/4cmKJv8mqYM
  3.   [center][size=20pt]The Art of Newborn Bard[/size][/center]   Hello again all!    After much experimentation with different visual styles we settled on remixing the work of the Hudson River School painters. The narrative of Newborn Bard centers around themes from American Transcendentalism, a literary and philosophical movement started in the mid 19th century by Ralph Waldo Emerson and a group of like-minded writers, and poets. We saw a unique oportunity to add some historical context to our narrative themes by using actual paintings from the same time period. Both Transcendentalism and the Hudson River School emphasized the power and beauty of nature, and in fact many of the Hudson River School painters were directly influenced by Emerson's writings on nature.       The screen shot above shows a semi-secret cliffside area from Newborn Bard. The hills in the background come from a painting by Thomas Cole titled [i]The Oxbow[/i]. (pictured below)     Here are some other paintings we are using. See if you can spot the borrowed trees in the screen shot at the bottom.   [i]Kindred Spirits[/i], Asher Durand     [i]Summer Afternoon[/i], Asher Durand         Copyright issues (for those interested):   After a little research we determined that all of these Hudson River School paintings (dating from the mid to late 19 century) are old enough to be in the public domain, and as long as we use public domain photos of these public domain paintings we are in the clear regarding copyright.        -Aaron
  4. Hey guys couple of new posts up on our devblog: http://newbornbard.tumblr.com/ Check it out!  One post about reactive music in games and another about AI. Heres the AI graphic:
  5. Two new blog posts are up.  One is about our animation system, and the other looks at level design.   check it out: http://newbornbard.tumblr.com/
  6. http://youtu.be/B19kfS_albk   So here is a video of the first puzzle to give you a better idea of what the gameplay will be like. There's a longer post over on our devblog. Let us know what you think!
  7. Newborn Bard is a puzzle game about perspective. You play as a Victorian era academic who finds himself on an unexpected adventure. Through exploring his new environment and solving the perspective based puzzles he encounters, he begins to see his world from a new point of view. The story and setting are inspired by American Transcendentalism.   Check out a quick video of the title sequence:   http://www.youtube.com/watch?v=1D3-rsUfMaU&feature=youtu.be     Also heres a gif demonstrating the main game mechanic:     For more info and updates head over to our devblog: http://newbornbard.tumblr.com/