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  1. I'm not exactly sure how to describe this issue, but when the camera approaches areas of my scene, the textures become transparent. When you pan the camera around, the texture returns to normal.   Below are images of the problem:       When I disabled GL_TEXTURE_WRAP_S/T calls on all textures, the issue became more visible(The ground)         Any help would be greatly appreciated, this problem has been bothering me for a while!