Jump to content
  • Advertisement

TemaKonkin_N

Member
  • Content Count

    18
  • Joined

  • Last visited

Community Reputation

235 Neutral

About TemaKonkin_N

  • Rank
    Member
  1. When will the new API-Vulkan, from Khronos Group?   https://www.khronos.org/vulkan/       PS: Sorry for the errors, I'm writing through a translator. I'm from Russia.
  2. TemaKonkin_N

    Download Library of 3D models.

      And potentially default settings for project or compiler flags, etc.   Like Chubby says, if the code works in another IDE, the code isn't the problem.     That have nothing to do with the code itself.   Calls will be exactly the same using Visual Studio, Code::Blocks, Xcode, QtCreator, or an hex editor and lots of patience. Code will be the same. The only thing that will differ is the menus for linking the libraries to your project.     So, no matter what the environment... So understand now where to go next. Thank you for the answers. This is the bestforum I have seen on game development, and the people here are good! Although I am a Russian, but for many more toconverse than on our forums)   -as far as I understand, download library is simply a data model file parser? So, no matter what format you choose model-the main thing to understand the structure of this file, and using the library load models to weed out these details, download thebuffery and render data from bufferov?   I understand correctly?   The documentation only shows how to open a file, but about how to filter out data from it-nothing ... Therein lies the problemof documentation. It is difficult to understand the library, of which virtually nothing is known about it. And one more question-is it possible to draw only the geometry file, without animation, texture and light sources-and only the peaks? -that would be where to start ... ... ... ....
  3. TemaKonkin_N

    Download Library of 3D models.

      I mean that is not found in normal and simple example which could be explored and sorted out in it. My environment Code: Blocs, which also imposes certain conditions. In fact I can't find just find a normal simple example that could be compiled, but little information in the documentation.   And still would be an example of how to use the Assimp specifically in my development environment.   Thank you very much for the answer)
  4. Good afternoon!   I am looking for a loader models under the c++ and opengl. Tell me how to choose which is more convenient, which format is best. FBX, but tried the documentation wasn't really good, did not understand until the end + complexity.   Liked Assimp, but never found a good example under C:B.   Thanks in advance!
  5. New week, new tweets, new stats. 1 new unfollower. Via good old http://t.co/HqVPZLcOQk
  6. How many followers do you get everyday? I got 5 in the last week. Growing daily with http://t.co/HqVPZLcOQk
  7. ? ????? ?? ???????? ???. ????????? ??????? ??? ??? ???? ??? ? ?????? ???? ????? ? ?? ??? ?????????? ??????? ??????. ??????? ? ???????????.
  8. ???????? ?????......... ???? - ? ???? ????!
  9. 11 tweeps followed (thank you!) and 4 unfollowed (goodbye!) me in the past week. Thank you http://t.co/HqVPZLcOQk.
  10. ??????? ??????????? ? ? ??????? ?? ????.... ????? ????? ???? ??????? ?????????.
  11. ??.... ?????, ?????....
  12. iPod - ??????? ???? ??? ??????? ?? ???? ???????? ???????,
  13. Hi! Realized downloaded models. now understand how to load multiple models. How is loading multiple 3D models in the VBO? At the moment I have one normal and one index buffer for the same model. What is the algorithm for load?  
  14. 1 tweep unfollowed (goodbye!) me in the past week. Thank you http://t.co/5GENIeCxwG.
  15. TemaKonkin_N

    FBX load model cube.

    Try to compile the project on x 64 bug. -What's the problem? Log [spoiler]1>------ Build started: Project: DIWOS, Configuration: Debug x64 ------ 1> diwos_core.cpp 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glBlendFunc referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glClear referenced in function "int __cdecl DrawGLScene(void)" (?DrawGLScene@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glClearColor referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glClearDepth referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glDepthFunc referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glEnable referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glFlush referenced in function SDL_main 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glHint referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glLoadIdentity referenced in function "void __cdecl ReSizeGLScene(void)" (?ReSizeGLScene@@YAXXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glMatrixMode referenced in function "void __cdecl ReSizeGLScene(void)" (?ReSizeGLScene@@YAXXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol __imp_glShadeModel referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>diwos_core.obj : error LNK2019: unresolved external symbol gluPerspective referenced in function SDL_main 1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol WinMain referenced in function __tmainCRTStartup 1>D:\DIWOS\x64\Debug\DIWOS.exe : fatal error LNK1120: 13 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========[/spoiler]
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!