Amine Dico

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  1. Using more fx effect in one quad

    i still not get it working , is there any exemple ? thank you Tournicoti
  2. Using more fx effect in one quad

    This is my code : i create an empty texture : D3DXCreateTextureFromFileInMemoryEx(engine_device,buffer,size,width,height,D3DX_FROM_FILE,D3DUSAGE_RENDERTARGET,D3DFMT_UNKNOWN,D3DPOOL_MANAGED,D3DX_DEFAULT,D3DX_DEFAULT,D3DCOLOR_ARGB(255, 255, 0, 255), 0, 0, &RTtexture); then in render : i set RTtexture a render target then i use it in first effect : pixelShader1->SetTexture("textureMap", RTtexture); pixelShader1->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) {     pixelShader1->BeginPass( uPass );     pixelShader1->CommitChanges();     engine_device->SetTexture(0,RTtexture);          engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX));     engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2); ////draw the quad     pixelShader1->EndPass(); } then i input the same texture to effect 2 pixelShader2->SetTexture("textureMap", RTtexture); pixelShader2->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) {     pixelShader2->BeginPass( uPass );     pixelShader2->CommitChanges();     engine_device->SetTexture(0,RTtexture);          engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX));     engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2);  //// draw the quad     pixelShader2->EndPass(); } the result is effect 2 !!!
  3. Using more fx effect in one quad

      I can't resolve this problem ! when i create a texture as empty , i set it to effect1 and i input it in effect 2 then i use it randertarget . the problem here is , the RTtexture after first frame is become a randertarget , in this case i can't see the first effect because it overwrite by the second effect.   Can you give me small exemple plz ?
  4. Using more fx effect in one quad

      Thank you man for the fast reply .   this what i do : D3DXCreateTextureFromFileInMemoryEx(engine_device,buffer,size,width,height,D3DX_FROM_FILE,D3DUSAGE_RENDERTARGET,D3DFMT_UNKNOWN,D3DPOOL_MANAGED,D3DX_DEFAULT,D3DX_DEFAULT,D3DCOLOR_ARGB(255, 255, 0, 255), 0, 0, &effect_Texture); in render i do : pixelShader1->SetTexture("textureMap", effect_Texture); pixelShader1->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) { pixelShader1->BeginPass( uPass ); pixelShader1->CommitChanges(); engine_device->SetTexture(0,effect_Texture); engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX)); engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2); pixelShader1->EndPass(); } pixelShader2->SetTexture("textureMap", effect_Texture); pixelShader2->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) { pixelShader2->BeginPass( uPass ); pixelShader2->CommitChanges(); engine_device->SetTexture(0,effect_Texture); engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX)); engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2); pixelShader2->EndPass(); } but that give me the second effect !!
  5. Using more fx effect in one quad

    Then you should probably render the second somewhere else besides on the same render target as the first effect. Still more information needed to give any more details than that.     L. Spiro     I want to combine two post process in one quad.       A solution is to render the first effect onto a 'temporary' texture, then to render the second effect from this texture (not as a render target anymore but as a shader resource) on your final render target.     I'm using the same texture a the first render target , but finally i get the second effect !!. can you give me small exemple ?
  6. Using more fx effect in one quad

    I have two effects (blur and bloom)  , My problem is that the first effect is overwritten by the second effect , in final render i see just the second effect
  7. Using more fx effect in one quad

      thanks for your reply ,i do what you say for draw quad twice , but that doesn't work :(   i do the following :   effect1 begin(...)               beginPass()                 draw_quad()               EndPass()   effect1 End()   effect2 begin(...)               beginPass()                 draw_quad()               EndPass()   effect2 End()   ---------------------------   But doesnt work  !!
  8. Hi guys ,   I have the same question a   : http://www.gamedev.net/topic/366864-shader-effect-/   so , how i can use two effects (fx) in one quad  ? thanks    
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