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Amine Dico

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  1. i still not get it working , is there any exemple ? thank you Tournicoti
  2. This is my code : i create an empty texture : D3DXCreateTextureFromFileInMemoryEx(engine_device,buffer,size,width,height,D3DX_FROM_FILE,D3DUSAGE_RENDERTARGET,D3DFMT_UNKNOWN,D3DPOOL_MANAGED,D3DX_DEFAULT,D3DX_DEFAULT,D3DCOLOR_ARGB(255, 255, 0, 255), 0, 0, &RTtexture); then in render : i set RTtexture a render target then i use it in first effect : pixelShader1->SetTexture("textureMap", RTtexture); pixelShader1->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) {     pixelShader1->BeginPass( uPass );     pixelShader1->CommitChanges();     engine_device->SetTexture(0,RTtexture);          engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX));     engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2); ////draw the quad     pixelShader1->EndPass(); } then i input the same texture to effect 2 pixelShader2->SetTexture("textureMap", RTtexture); pixelShader2->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) {     pixelShader2->BeginPass( uPass );     pixelShader2->CommitChanges();     engine_device->SetTexture(0,RTtexture);          engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX));     engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2);  //// draw the quad     pixelShader2->EndPass(); } the result is effect 2 !!!
  3.   I can't resolve this problem ! when i create a texture as empty , i set it to effect1 and i input it in effect 2 then i use it randertarget . the problem here is , the RTtexture after first frame is become a randertarget , in this case i can't see the first effect because it overwrite by the second effect.   Can you give me small exemple plz ?
  4.   Thank you man for the fast reply .   this what i do : D3DXCreateTextureFromFileInMemoryEx(engine_device,buffer,size,width,height,D3DX_FROM_FILE,D3DUSAGE_RENDERTARGET,D3DFMT_UNKNOWN,D3DPOOL_MANAGED,D3DX_DEFAULT,D3DX_DEFAULT,D3DCOLOR_ARGB(255, 255, 0, 255), 0, 0, &effect_Texture); in render i do : pixelShader1->SetTexture("textureMap", effect_Texture); pixelShader1->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) { pixelShader1->BeginPass( uPass ); pixelShader1->CommitChanges(); engine_device->SetTexture(0,effect_Texture); engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX)); engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2); pixelShader1->EndPass(); } pixelShader2->SetTexture("textureMap", effect_Texture); pixelShader2->Begin() for( UINT uPass = 0; uPass < uPasses; ++uPass ) { pixelShader2->BeginPass( uPass ); pixelShader2->CommitChanges(); engine_device->SetTexture(0,effect_Texture); engine_device->SetStreamSource(0, QUAD_VB, 0, sizeof(SIZE_VERTEX)); engine_device->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2); pixelShader2->EndPass(); } but that give me the second effect !!
  5. Then you should probably render the second somewhere else besides on the same render target as the first effect. Still more information needed to give any more details than that.     L. Spiro     I want to combine two post process in one quad.       A solution is to render the first effect onto a 'temporary' texture, then to render the second effect from this texture (not as a render target anymore but as a shader resource) on your final render target.     I'm using the same texture a the first render target , but finally i get the second effect !!. can you give me small exemple ?
  6. I have two effects (blur and bloom)  , My problem is that the first effect is overwritten by the second effect , in final render i see just the second effect
  7.   thanks for your reply ,i do what you say for draw quad twice , but that doesn't work :(   i do the following :   effect1 begin(...)               beginPass()                 draw_quad()               EndPass()   effect1 End()   effect2 begin(...)               beginPass()                 draw_quad()               EndPass()   effect2 End()   ---------------------------   But doesnt work  !!
  8. Hi guys ,   I have the same question a   : http://www.gamedev.net/topic/366864-shader-effect-/   so , how i can use two effects (fx) in one quad  ? thanks    
  9. This list Contains my game projects (source code with all resource ) created with 3d gamestudio a8: -BersMan Gameplay -Mini assassin Gameplay -racing game Gameplay -Nice menu and system online with chat for mini online racing game Gameplay -Mini racing game (like mario kart) Gameplay -Horror game (like resident evil) Gameplay so if you want to buy any of this project, contact me ( we can talk about price)