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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Tjandy

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  1. Another Question:     What is the different between SDK,IDE,Engine and(I'm not sure) etc ??     In a few weeks time it would be a long 2-3 months school holiday for me...So instead of enjoying and playing throughout the months,I actually wanna learn and experience something new....   Thanks for answering!     EDIT: Is UDK,Unreal Engine,Unity or Cry Engine better? An engine that supports multiplayer online,joining a server and stuff? I want to make something in my freetime like a surviving game,a sandbox game(maybe),where you can craft and place doors,and stuff..of a broken building or such...     Don't know about modelling designing,are they included in the sdk/engines?(I guess not,so do we attach the images and stuff(sound effects,etc) ?? The 3D modelling/animation,can I create them using seperate softwares( I learnt 3Dsmax)..         Thanks!(sorry for these 'silly' questions)
  2. Thanks all.I appreciate your works and information.   Thank you! 
  3.     Thank you!   May I also know the list of components to make a game? Do you happen to have a link to a thread of such?   Like Development Kit and stuff?   EDIT: Reply to your new edit     Thanks,it is very easy to be understood!   Thanks again!
  4. Just interested and curious to know about some of game dev?   What is this 'Engine',libraries(to be attached to engine) and some other stuff?I can't remember!   Sounds silly,no neg comment please...    
  5. Thank you all above posts ^^   I know C++,since I do my own projects(together with D3D).   I'm just thinking of creating a game,like a 'hobby',during my free time.   Once again,thank you for the very informative replies,it is much appreciated!
  6. Hello everyone. I am new to this forum,and this is my first post.   As most of you had already know the game 'Minecraft',an open-world sandbox game,coded in Java. There is a new sandbox game too, 7DaysToDie. If you are free,please check both of them out.   I think 7DaysToDie is coded in C++ or C#.   My question is,to make a game like Minecraft and 7DaysToDie,should I choose Java or C++?   I mean,in handling,programming,designing and stuff,which one would be the greatest choice?   Thank You for reading and taking your time to read this!   Helpful and informative comments are appreciated.   Please do not give negative comment    Thanks!