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About perfectionist

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  1. When I downloaded, and upgraded the visual C++ sample code for visual studio 2012, I can build but I'm getting an access violation exception on wglCreateContext.   http://nehe.gamedev.net/tutorial/creating_an_opengl_window_(win32)/13001/   I've googled around this method call and seen references to it being "dodgy" on some machines - which sounds crazy for something as established as OpenGL.  I'm on Windows 8.   I think it might be to do with getting exactly the right OpenGl libraries installed maybe the defaults with VS aren't right?   Can anyone help - I'm losing my hair over this and it's the first OpenGl code I've tried to compile on this machine - feels like it should be easy.   Thanks, Tom
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