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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

programmer100

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  1.   I fixed it. One error more and i have no idea what do.
  2. Hello! I have small problem! I try make XNA multiplayer game using VB.NET, but my client socket not working on XNA but working VB.NET and C#. Server get sended data but game get error when try receive data and two small error. XNA code: [PHP]Public Class Server     Private Shared _clientSocket As New Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)     Private Shared _PORT As Integer = 21     Public Shared Sub ConnectToServer()         RequestLoop()         [Exit]()         Dim attempts As Integer = 0           While Not _clientSocket.Connected             Try                 attempts += 1                 Console.WriteLine("Connection attempt " & attempts)                 _clientSocket.Connect(IPAddress.Loopback, _PORT)             Catch generatedExceptionName As SocketException                 Console.Clear()             End Try         End While           Console.Clear()         Console.WriteLine("Connected")     End Sub     Private Shared Sub RequestLoop()         Console.WriteLine("<Type ""exit"" to properly disconnect client>")           While True             SendRequest("")             ReceiveResponse()         End While     End Sub     ''' <summary>     ''' Close socket and exit app     ''' </summary>     Private Shared Sub [Exit]()         SendString("exit")         ' Tell the server we re exiting         _clientSocket.Shutdown(SocketShutdown.Both)         _clientSocket.Close()         Environment.[Exit](0)     End Sub     Private Shared Sub SendRequest(text As String)         Console.Write("Send a request: ")         Dim request As String = text         SendString(request)           If request.ToLower() = "exit" Then             [Exit]()         End If     End Sub     ''' <summary>     ''' Sends a string to the server with ASCII encoding     ''' </summary>     Public Shared Sub SendString(text As String)         If text <> "" Then             Dim buffer As Byte() = Encoding.ASCII.GetBytes(text)             _clientSocket.Send(buffer, 0, buffer.Length, SocketFlags.None)         End If     End Sub     Private Shared Sub ReceiveResponse()         Dim buffer = New Byte(2047) {}         Dim received As Integer = _clientSocket.Receive(buffer, SocketFlags.None)         If received = 0 Then             Return         End If         Dim data = New Byte(received - 1) {}         Array.Copy(buffer, data, received)         Dim text As String = Encoding.ASCII.GetString(data)         Console.WriteLine(text)           If text.ToLower() = "movedup" Then             MsgBox("test")         End If     End Sub End Class [/PHP] Error when i run program: [PHP]System.Net.Sockets.SocketException was unhandled ErrorCode=10057 HResult=-2147467259 Message=Tietojen lähetys- tai vastaanottopyyntö hylättiin, koska vastake ei ole kytketty ja (lähetettäessä datagrammivastakkeeseen Sendto-kutsua käyttäen) osoitetta ei määritetty NativeErrorCode=10057 Source=System StackTrace: kohteessa System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) kohteessa System.Net.Sockets.Socket.Receive(Byte[] buffer, SocketFlags socketFlags) kohteessa XNAgame.Server.ReceiveResponse() Server.vb:rivillä 66 kohteessa XNAgame.Server.RequestLoop() Server.vb:rivillä 31 kohteessa XNAgame.Server.ConnectToServer() Server.vb:rivillä 8 kohteessa XNAgame.Game1..ctor() tiedostossa Game1.vb:rivillä 6 kohteessa XNAgame.Program.Main(String[] args) Program.vb:rivillä 8 InnerException: [/PHP]