zezba9000

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About zezba9000

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  1. Dyscourse - Cool game.

    I think this game looks pretty cool: http://youtu.be/E1m_pTeza-8
  2. C# RayTraceBenchmark O_o

    Well I think you missed how Mono(not .NET) on OSX/Win ran faster.  Which doesn't make sense.  There is a performance  bug in Mono me thinks :)
  3.   Ok I did a benchmark (RayTraceBenchmark):https://github.com/zezba9000/RayTraceBenchmark (Feel free to do pull-requests to add more langs or post up ports [would like to see the results]) It renders a 3D scene and saves a RAW image file. You can open the image via Photoshop or whatever. The resolution of the image is 1280x720. Here are the current resolts from the test:https://github.com/zezba9000/RayTraceBenchmark/blob/master/C%23/Results.txt As you can see Linux/BSD run slower on the same computer? This should not happen? <<< AMD Athlon 64 X2 Dual Core 4600+ 2.40GHz >>> .NET 4.5 (Win8-Win32) (x86) = 1.179 sec (x64) = 1.549 sec Mono 3.2.3 (Win8-Win32) (x86) = 2.059 sec (x64) = 2.07 sec Mono 3.2.3 (PC-Linux) (x86) = 2.425 (x64) = 2.409 Mono 3.2.1 (PC-BSD) (x86) = 2.536 (x64) = 2.509 <<< Intel Core2 Duo P8600 2.40GHz >>> .NET 4.5 (Win7-Win32) (x86) = 1.05 sec (x64) = 1.132 sec Mono 3.2.3 (Win7-Win32) (x86) = 1.692 sec (x64) = 1.702 sec Mono 3.2.3 (OSX 10.9) (x86) = 1.675 sec (x64) = 1.679 sec
  4.   Totally agree, I don't plan to do this quite yet, just would like input as to what people would think if I were ever too and it was a good tool of course. I think eventually something can replace Unity, but first the goal would be to make an alternative with advantages.
  5.   I'm kind of a guy that cares more about cross platform abilities will little to no effort.  I notice big problem with Unity in some of these areas.  So little effort is part of the goal.  Also NOTE, this would be Open Source... with some cheap services to get around licencing issues with MonoDroid & MonoTouch ect.  This API also (as I already have done) uses the native rendering API(and Audio API) per platform, like D3D9-11, GL2+, GLES2+, XNA, Vita ect...   You did help with my question as to wether or not people care about all the platforms I can easily support with my design.  Tnx.
  6. So iv'e done a lot of research in some of what it might take to pull this off and having myself ported games to almost all self publishing platforms there are, as well as a lot of time spent in D3D9, D3D11, OpenGL, GLES2, C#, Mono, MonoTouch, MonoDroid, XNA ect, Iv'e always wanted to create an Open Source Game Engine written in pure C# and back end peaces in C++ where required.   Iv'e started a project called the ReignSDK located here: https://github.com/reignstudios/ReignSDK As you can see the way I have the ReignSDK set up I can port it to just about anything.  Basically the ReignSDK would be the back end to the Game Engine.   My question is, does anybody think there is room for a cross platform game engine written in c# that targets basically everything and has a Visual User Interface like Unity3D? There is Unity3D, but that cost a lot if you want to do post processes effects ect, and doesn't target small indie devs on platforms like the Vita, Xbox 360, WP7 or other emerging platforms C# can run on but Unity will never support, like the GCW-Zero or RaspberryPi.   I would love to have this game engine build to even super low end devices like the FEZ Game-O just for the fun of it.  Of course this would be 2D only game engine feature, but would be cool.  Or course I want it to run on high end devices as well.   Anyway, any thoughts or questions?  Is this idea a waste of time?  Will anybody every use something like this? Would anyone else ever want to get involved in a project like this?
  7. Have just come out with some Unity3D plugins, most notably the BB10 which is the only plugin to support Native BB10 Ads thus far.   Win/WP8 BB10 iOS Android More info can be found here: http://www.reign-studios.net/ Released/Supported Platforms: - Windows8 (Metro) - WP8 - BB10 - iOS - Android Features: - Win8 Window Snapping - MS Ads, iAd, AdMob, Amazon Ads, BB10 Ads - MS IAP, Apple IAP, GooglePlay IAP, Amazon IAP, BB10 IAP - Save and Load data files - Save and Load pictures - Image picker - Email feedback - Native MessageBox - (More features planned later [Like Leaderboards, Achievements and social features) Advantage of this plugin is all API features are controlled through an agnostic layer, so in most cases you only have to write your code once without the need for compiler directives on all our supported platforms. Upcoming platforms: - Ouya - (Others, Open to suggestions, requests or feedback)
  8. Have just come out with some Unity3D plugins, most notably the BB10 which is the only plugin to support Native BB10 Ads thus far.   Win/WP8 BB10 iOS Android More info can be found here: http://www.reign-studios.net/ Released/Supported Platforms: - Windows8 (Metro) - WP8 - BB10 - iOS - Android Features: - Win8 Window Snapping - MS Ads, iAd, AdMob, Amazon Ads, BB10 Ads - MS IAP, Apple IAP, GooglePlay IAP, Amazon IAP, BB10 IAP - Save and Load data files - Save and Load pictures - Image picker - Email feedback - Native MessageBox - (More features planned later [Like Leaderboards, Achievements and social features) Advantage of this plugin is all API features are controlled through an agnostic layer, so in most cases you only have to write your code once without the need for compiler directives on all our supported platforms. Upcoming platforms: - Ouya - (Others, Open to suggestions, requests or feedback)
  9. Iv'e seen a good amount of people ask around the web about a Unity3D plugin that supports Ads and InApps for Win8 and WP8. So I figured i'd throw my plugin out there: http://u3d.as/content/reign-studios/reign-win8-wp8-support-/5pH   The advantage of this plugin, is i'm taking an API agnostic approach and thus any API feature you use with the plugin in most cases will just work with any other platforms I come out with in the future. Future platforms will be posted here: http://www.reign-studios.net/