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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About tahersaid

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  1. Thank you very much for your feedback. I hope you try it wheb it is released.
  2.           General Info   Artist, Designer & Programmer: Muhammad A.Moniem Mamoniem Indie Developer Blog   Composer: Jason Lee   Website: Coated-Game.com     Social Networking: FaceBook || Twitter ||  IndieDB         Videos     [media]http://youtu.be/TsQgdg9Uxt8[/media]     [media]http://youtu.be/98QNoRVLBOg[/media]             Help us in Steam Greenlight!     Game Icon             Game Description     Coated is a puzzle game. Where you play as an alien in a different world. You coat yourself with colors to escape and hide from enemies. You can navigate through the levels by going back and forth to solve your current puzzle. The game is directed to adults who know about colors. And directed to children willing to learn colors. It is a game, adventure, experience and a lesson.   The full game contain 6 visible worlds. Each world contain 25 level plus a boss fight. There is more hidden levels, worlds, mods and secrets which make the game over than 200 level   Enjoy the game’s different mechanics of hiding from enemies and solving puzzles. Everything in Coated’s world depends on colors. You can coat yourself and merge, multiply & subtract colors to get a certain color. You can interact with most of the environment’s objects by colors too. In a word, in Coated’s world you have to Coat, Hide, survive & solve with colors.       Game History     Coated started so early in 2011 as a pretty simple idea came suddenly into my mind with the quest of looking to new ideas. after two days I did it in flash as a 2d prototype and then I felt it will fit more in 3d. So, I started to make a simple 3d version of it. And then stopped for a while for thinking in a story. Then I got back to the project with new character and creatures and did the 10daysGame blog version which got lots of attention in the web community. Then I decided to start the third phase of the project to make it a full complete game. Currently coated looks 180 degree different & looks interesting. It started with 1 mechanic & 1 enemy & 5 levels. And now it runs ~5 gameplay mechanics, ~20 enemy type, ~200 level [160 main level] & 6 main boss fights.       Screenshots                                 Awards & Recognition       The IGF-China finalist 2013           The Indium Game Contest Finalist 2013        
  3. Sorry. I will not post the idea here