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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Liv96

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  1. Hi there. I wasn't entirely sure where to post this topic (so sorry if it's in the wrong place!)   My sister really loves video games, especially PC games. I was thinking of some good gift ideas for gamers, and I thought it'd be nice to get her something like a huge, comprehensive picture book of concept art (not anything specific really, just nice pictures; especially scenery/landscapes). I haven't been able to find anything like this online however - although I've seen plenty of books on how to draw concept art - so I feel like I'm out of luck.   Anyways, what are some good gift ideas for the video game player in your life?
  2. . I'll make sure to check it out
  3. Wow!!!! So many amazing answers (I can't even believe it!) Thank you so much everyone. I'm so grateful for anyone who took the time to give such detailed responses. This is just amazing; I already feel like I'm starting to get a picture of where I should begin, and what my path should be Thanks again!
  4. Where to start, where to start, where to start   Let me first begin by introducing myself. I'm currently a female high school student, and this is my first post on this site. I have always loved video games, and would like to start learning the skills that would allow me to pursue a job in game design when I'm older. I'm a complete newbie however (a late bloomer, so to speak). I am literally the most computer illiterate, ignorant person you could ever meet when it comes to game design. The only attributes I have are a love of video games and a proficient skill in painting (I've been painting oil and acrylic landscapes seriously for about 3 years now, although I've been involved in art my whole life, and selling for about 1; I believe my artwork has reached a professional level, although I have little experience when it comes to drawing/painting people. This is the only real skill I have as of now). Anyways, I have some questions for anyone willing to answer them. I apologize beforehand if they seem naïve   1) What's the difference between 3D animation and graphic design? Are they the same thing?   2) What is the process for making art in video games? Can you give me some general steps about how one goes from point A (concept) to point B (physical product)   3) Where can I learn how to make art for video games? Where do I start? (I have no idea). What should I tackle first?   4) What are the similarities between physical painting and computer artwork?   4) What is the difference between programming and coding? (in regards to game design). How hard is it for someone with zero programming/coding experience to learn this? How can I start learning how to program/code, and what should I tackle first?   5) How do programmers/coders and artists work together? Where do their jobs intersect?   As you can see, I really have no idea about how games are made. This is my impression so far (which I'm guessing is incorrect); an artist builds a 3D model in the computer, then animates it, then paints over it. Finally, the programmer takes that 3D image, creature, or location and does "something" with it that eventually turns out as a video game (I know, lame description). If anyone could offer me some nuggets of wisdom, maybe a road map as to where I can start, I would be very grateful. I feel like there are just so many components to game design, and I have no idea where to start. It's as if video game design, unlike other skills, doesn't have just one starting point, but a dozen different ones (all of which intermingle and intersect at one point or another). Any suggestions on free programs or tutorials to help me learn would be great too   Thank you!