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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Ah Pink Horror, I think I know where our complexities arise. I said it was looking for SDL.lib, and then said I put a copy of the file where i was told to. It seems you thought I meant that I had copied SDL2.lib, when what I meant was SLD2.dll. My apologies, I should have been more clear.   Okay, so I tried setting things up again from scratch, same process. For some odd reason it seems to work fine. The first time I ran the simple program given in the tutorial it gave me a directex error. It ran in Avast Sandbox mode though which, though happy with it, terminated the application before I could get the error code. Every time I've run the program since it works without a hitch.   I think my problem is that I have two Program Files folders, "Program Files" and "Program Files (x86)". This seems like it was likely the root of the problem. Before I retried the tutorial I moved my libraries and includes from the later to the former. I think Visual Studio just didn't like the "(x86)" part of the folder name.   I was also getting a warning under my error list the second or third time I launched the tutorial application, but it's since vanished from subsequent executions. I think I'm good to go. Thanks anyway, Pink Horror! I'd hug you if I could.
  2.   From your tutorial:       In my original post I'd pointed out that I'd already done that and, in fact, put a copy in every folder of the project. Maybe it's because my code isn't creating an executable when I run it?
  3. It's yelling at me saying "The program can't start because SDL2.dll is missing from your computer. Try reinstalling the program to fix this problem." =\
  4. I'm sort of at the point where I'm tearing my hair out over this one. I have Microsoft Visual Studio Express 2012 and I'm trying to get started working with SDL 2.0. My problem is that I'm not finding any complete tutorials.   I've found a great guide for setting it up [url=http://twinklebear.github.io/sdl2%20tutorials/2013/08/15/lesson-0-visual-studio/]here,[/url] but I tried compiling it and I get the error "LNK1104: cannot open file SDL.lib" Huh. I put a copy of the file where I was told to, as well as in every other folder. I also get the warning "LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library." No idea what this means.   I am determined that my problem is that I don't know WHAT I need to download. I originally got the source code and found much of what I needed missing. I got and combined the runtime binaries and dev libraries, and that's what I'm working with now. But following this experiment, I'm not even sure of that. Help? Please? I really want to move on and learn to use SDL.  
  5. Well my problem was that I downloaded the wrong files and thought I would be able to just run a program and they'd be permenant plug-ins for C++. Nope. Gotta be included manually. I found and downloaded the include and lib files seperately, but I clearly have a lot to learn still.   Right now I'm doing other things, so I doubt you'll hear back from me on this issue today.
  6. Thanks for the help so far, all of you. I'm truly grateful.   I'm trying to install SDL right now. I downloaded the latest version (SDL-2.0.0) and tossed the VisualC foldier right into my Visual Studio folder. I opened the SDL_VS2012.sln file as the instructions indicated and let it do it's thing. It built a bunch of solutions and says it placed some files here and there (not sure where.)   The rest of the instructions seem disconnected though. It says to build the .dll and .lib files, but I can't find them. All the folders contain either .vcproj or .vcxproj files. In the compiler I see a ton of files for .h and .c, but attempting to access them throws me an error saying that they don't exist (and indeed they don't.) Not quite sure where to go from here.   Edit: I found a youtube video that helped me out on this problem. I've yet to actually fiddle with SDL, but we'll see where this takes me.
  7. So I just polished off the C++ for Dummies 7 in 1 book and have Michael Dawson's text well behind me, and I'm ready to attack a game. Problem is, neither of these books touched at all on actual graphic presentation.   Where do I go from here? Win32 seemed logical, but I keep hearing that it's inferior to OpenGL. OpenGL seems viable, but the tutorials seem fragmented all over the internet and I'm unsure even if there are programs/plug-ins I need to download, or even where to get them.   Looking for some guidence here on what to pursue, where to get it from, and how to learn it.