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About Pallaris

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  1. I've impleneted both OnDeviceLost and OnDeviceReset. OnDeviceLost simply disposes all textures, OnDeviceReset - loads them.   Also I'm using Microsoft.DirectX.Direct3D.Font objects in my applications. How should i handle them in Lost and Reset events? I've tried to remove using fonts in my applications just to be sure, but that exception still occured.
  2. Hi everyone.   Got an annoying unhandled exception while minimizing my app. If i press "Continue", application works fine after that. This exception doesnt appear if I run in debug mode. In my OnReset() I'm just reloading all textures. Any suggestions?  Thank you. -2005532292 (D3DERR_OUTOFVIDEOMEMORY) ? Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters) ? Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e) ? System.Windows.Forms.Control.OnResize(EventArgs e) ? System.Windows.Forms.Form.OnResize(EventArgs e) ? System.Windows.Forms.Control.OnSizeChanged(EventArgs e) ? WeifenLuo.WinFormsUI.Docking.DockContent.OnSizeChanged(EventArgs e) ? System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) ? System.Windows.Forms.Control.UpdateBounds() ? System.Windows.Forms.Control.WmWindowPosChanged(Message& m) ? System.Windows.Forms.Control.WndProc(Message& m) ? System.Windows.Forms.ScrollableControl.WndProc(Message& m) ? System.Windows.Forms.Form.WndProc(Message& m) ? System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) ? System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) ? System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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