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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks for the reply Tom. I am sorry for the misplaced questions in the wrong forum. I am new, so I kinda jumped into the unknown. Thanks for the good answers. It will help me a lot on opening up and sharing some interesting game stories with all of you on gamedev.
  2. Hi.   I am new to gamedev. Just wanted to say hello, and present myself along with some questions regarding this topic "writing for games". Have been writing a few game ideas, stories and concepts lately, and is thinking of taking a study in game developing later on. I have few contacts to ask and work with on this matter, thinking a forum would be a good place to start.   For starters, I am 27 years old and have been a gamer since the early 90's. Been enjoying all the games in most topics that has made it to my attention. I love watching movies, taking great inspiration from all the scenes I've seen. With all that in mind, I now know that developing games is the job I want to aim for. The reason I wanted to start producing games myself, is that I get so frustrated when I play through so many brilliant games yet experience so many small errors that could easily be fixed. I guess a deadline can be a bitch not just for the developers, but also for the gamers enjoying the final product. For some questions. I wonder how safe it is to show the entire game concept, and idea on a forum, before the game is in the making? Since someone with more resources can snap the idea and make it their own, before I make it as far as launching it. Not exactly any copyright over my ideas until the product is made. But then again I need to show people that there is some good ideas and not just talk, to get in touch with people that might be willing to team up, to make these games a reality.   Making an entirely new engine would take a lot of time. So if I would have to choose out of some, then Ubisoft and Bethesda has made good progress in their engines. Seeing how smooth climbing animations Ubisoft has in Assassin's Creed. Or their enjoyable fast paced action in late Far Cry 3. And I simply love Bethesda's works on Skyrim and Fallout. Their engine show so much promise. They might still have some tuning to do on the fps and precision of their engine. But the power of their engine is enormous, seeing the big maps and masses of objects in their late games, plus their engine is so easy to modify, many gamers who want to tweak the game to their liking. There is so many great games to be made and enjoyed, and the engines and graphics will only get better. Cant wait :)   I guess thats it. Any reply would be interesting. I will look around gamedev's forums, seems like a lot of great work here, maybe giving some input that might be of help, if wanted.   Where there is will, there is a way.