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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Derek William Lawrence

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  1. Another reason is everyone has their own project. Why work on someone else's idea for free when you can work on your own. 
  2. Preferably in c#, I think I need a decision tree, pathfinding, and steering behaviours. I need the AI to decide what it needs to do next, then find a path to its destination then steering behaviour to make it look lifelike.
  3. Hi all I'm making a game that needs AI that is similar to an RTS AI( starcraft, warcraft, etc. ) I am building the game in monogame and was wondering if anyone knew of a good AI library I could use or where to start implementing my own. What design pattern do I use?
  4. You can always make an unlinked page as well, essentially the same thing as a subdomain but you are just creating a new html page that is unlinked with the rest of your pages so the only way to get there is to type in the address like www.mysite.com/myotherstuff.html If you never point a link to this page then potential employers can get to it unless they know it exists.
  5. Designing games doesn't have set qualifications. I would recommend taking programming as this can still lead to a design job as well. 
  6. I re-read his post a few times and it does seem like he is saying this but if you look at his first sentence he states he does not have time or the effort to code anymore. So I think that's what he meant by this. ssdko2209 do you have a computer science degree as most places wont even look at your resume if you don't. I made the mistake of going to one of those crappy "game development" schools. I did the same as you as and applied for every position I could find and didn't even hear back from 5% of them. Getting a programming job without a degree will be hard but possible as I was able to. I ended up having to go for a QA job at first to get my foot in the door and that job lasted for 2 years. To which I ended up at another company doing QA with writing test cases which eventually turned into a 50/50 job doing QA and programming after proving to the team I could handle it. Both of these jobs allowed me to meet many people in the industry which opened a lot of doors which previously didn't even exist. This allowed me to land a junior programming job at a new company as I had people vouch for me. If you don't want to take a route like this I would suggest catering your resume to each position you are applying for. You can also send in sample of games or projects you have worked on that are relevant to the platform the position requires. If you are unable to show any projects or that you have a degree most companies do not even look at your resume as they have multiple others to look through and to them, yours looks like a waste of time.