zpodnisn

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About zpodnisn

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  1. Hello,   Sorry for possible usage of wrong terms, I'm very new to game development.   I'm looking for an engine capable of calculating collision result as a simple "logical state" with little to no "precision".     A bit more detailed explanation:   2 assumed solid objects collide with known speed, size, and material properties, while parameters such as angle/position/exact form are irrelevant   I need to know the resulting logical state for each object, but not what exactly happened to them     Examples (not actual usage, just to get an idea):   - a thrown pebble hits a wooden crate. Results: crate is not affected, pebble is bounced back - a thrown axe hits a wooden crate. Results: crate is cut, axe stopped - a fired bullet hits a wooden crate. Results: crate is pierced, bullet continues moving - a stopping car hits a wooden crate. Results: crate is bounced forward and takes impact damage, car is not affected