GameXplorer

Members
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

103 Neutral

About GameXplorer

  • Rank
    Newbie
  1. Build your own multiplayer backend?

    Both Parse and Azure Mobile seem like a better fit for cloud storage and hosting. I don't think they provide a backend to make a game truly multiplayer unless I missed something. Have you ever used one of these apps for that purpose?     Like I said, depends on what sort of multiplayer you're doing. Both can be used for games where polling for updates is viable. If you need real duplex communication then these won't work at all really.   yes, what I need is a duplex communication. Let's say I have developed a multiplayer word game and need to hook up a backend that would allow multiple users from anywhere in the world to play the game simultaneously and I want the user and game data to be persisted in some DB and keep ongoing records. This would of course be coupled with leaderboard, user chat and other (social) functionality.
  2. Build your own multiplayer backend?

    Both Parse and Azure Mobile seem like a better fit for cloud storage and hosting. I don't think they provide a backend to make a game truly multiplayer unless I missed something. Have you ever used one of these apps for that purpose?
  3. Build your own multiplayer backend?

    Thanks. I did come across byond.com and a few others like the reddwarf but just like you said it alnite, I am not sure if they deliver what they promise. I will have to check out SmartFox Server. hopefully we'll hear from someone who has firsthand experience with this. Everyone I've talked to has either a second hand information or is asking the same question leading me to believe that there isn't a real solution out there for this. But that sounds strange given the huge gaming community.
  4. General question for all the great game developers out there. When you start out with the intention to make the most awesome multiplayer game ever, do you focus on the multiplayer backend too? Do most developers create their own backend to make the game truly multiplayer or do they rely on other service providers for the backend? Is it too expensive to use some other such service?