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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

R Prieto

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  1. Thank you all for the responses- I've learned what I needed to know. I'm no longer concerned about copyright for the time being.   For anyone else who may stumble upon this thread in the future: http://gbgames.com/blog/articles/indie-legal-copyright-and-trademark/what-an-indie-needs-to-know-about-copyright/
  2. @Tom Thanks very much for the response. When I read that I didn't actually have to do anything to ensure that my work was copyrighted, I was a little skeptical- is it really that simple? I thought I'd at least have to fill out some forms or something. Aside from that, though, I'm just looking for general advice / food for thought.
  3. First off, thanks for taking the time to read this. I'm new to indie game development, and, at this point, I’ve got an idea of what my next move should be, but I’d really appreciate any feedback or advice.   But first, a little bit of backstory - I’ll try to summarize this as much as possible:   Two years ago, I had two partners (both, programmers) that I’d worked with closely on developing a game for our college senior project. After working on the game for one year (and completing our senior project course), they both decided not to continue working on the game. At that time, I spoke with them both and they both gladly agreed that they would relinquish their rights to the game (even the code that they’d both worked on) so that I could continue development with new partners in the future.   A year has passed since our agreement and I’ve made great progress on all aspects of the game’s design, art, and story - but not its code. Rather than immediately begin my search for replacement programmers, I chose to work alone because I wanted to be able to show off my hard work to any new potential partners to reassure them that I was absolutely serious about completing this game - and that I had some talent.   I’ve now reached that point, and I’ve got ideas about what to do next: Get a signed agreement from my ex-partners stating that they relinquish all ownership/rights to the game Get a website up to show off the game Search for a new programmer or two Again, I’d really appreciate any kind of feedback or advice.   I do have one explicit question, however. I’ve looked over the Business and Law FAQ, and it seems like I don’t have to worry about people stealing my work:   “These days, almost all things are copyrighted the moment they are written, and no copyright notice is required.”   I’m not too worried about it, but is there anything I should do or know before I publish my game’s design / artwork to a website?