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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

crimsonnight

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  1. Hi there, I'm currently using Unity to develop a simple 2D game in qHD to ensure that it looks sharp on high end phones. Even though we have only implemented one level, the graphics seem to be causing a massive hit to RAM usage - would you recommend lowering the resolution to fHD? How do other developers combat this? Cheers,
  2. Good advice! I've mainly been applying for junior/intern positions in both design and producer roles as well as QA - I'm pretty sure my CV makes it clear, there's a link in the first post if you wouldn't mind double-checking it for me?
  3. 1. Fair point, obviously I wouldn't say that in an interview but thought this was an informal/casual environment (I have now removed this from my initial post) 2. Nope, been designing/releasing games/digital content from around the age of 12, these can be found on my previous site http://crimsonnight.com/ 3. Totally reasonable comment, I just want to make sure I'm doing everything I can to accomplish my goal during this period - there have been numerous periods throughout the last few years where I have strenuously applied for jobs within the industry     I've just skimmed through FAQ #24 and obviously quite a lot of those points are subjective but I would hope I have avoided them! 4. I've got no idea, but again, I would hope my resume passes through any filters 5. I've read that FAQ - the only thing I don't have is a degree, but I was told by professors at the time that I knew half the course already and it wouldn't be beneficial to me - obviously I could enrol in a 3-year course now but would be concerned that I could reach my goal faster without spending that time
  4. I got a couple of artists and a music producer on board to help turn my story into a visual novel; so I wrote, coded and ofc produced/developed the whole thing.   Nope, the second link is to an actual YouTube review   Well I went to the Eurogamer Expo a few weeks ago with the novel on my tablet, and potential employers seemed very impressed which is awesome (felt like my hard work had paid off). They all said they'd pass my details onto the relevant teams and a couple said they could definitely get me interviews. Now I've been following these leads up for a few weeks now but as more time passes the less confident I'm feeling about them. I'm not aware of any other events in the UK where I'd have the chance to network with potential employers?   What would you recommend? I've mainly been applying for junior/intern positions in both design and producer roles as well as QA   Oh and thanks for replying
  5. Hello all!   I'm very frustrated at the moment and I'd really appreciate some advice. I left my job in IT to finish off my visual novel in the hopes it'd secure me a place in the industry. Now I'm very happy with the final product (trailer) and I'm also happy to report it's being well-received (example) - I've been applying like mad to major and indie studios for around a month now and haven't really gotten anywhere. I send a modified cover letter to every studio I come across as well as my CV, following up roles I'm particularly interested in with a phone call - so I feel like I'm doing everything I can yet I'm not getting any further than I was a few years ago. The two things I'm thinking are that employers aren't taking the time to actually look at my portfolio and that I need to think of other methods apart from just sending round my CV/portfolio. Any advice at all would be greatly appreciated, thanks so much!   *EDIT* I'm ultimately aiming for a producer/designer role but will take anything just to get my foot in the door!