Snovi

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About Snovi

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  1. Diver Down [iOS]

    New version out.   Eased up on the insane difficulty, added unique kill effects for each baddie.    Enjoy.   https://itunes.apple.com/us/app/diver-down/id898589788?ls=1&mt=8
  2. Diver Down [iOS]

    Swim around underwater, collect coins and shells, don't get eaten.   https://itunes.apple.com/us/app/diver-down/id898589788?ls=1&mt=8   http://snovillc.com/DiverDownPreview.mp4
  3. Suffering through a bad spell of Flappy Fatigue, I wrote Plucked.   It is now available on the iOS App Store and Google Play.   Enjoy.      iOS App Store:   https://itunes.apple.com/us/app/plucked/id849718346?ls=1&mt=8   Google Play:   https://play.google.com/store/apps/details?id=com.snovillc.plucked Trailer:   http://youtu.be/f1HsX-p8P_w  
  4. FYI, Goofy Cubes is now a free download, with an option to purchase the full version if you like the first ten levels.   https://itunes.apple.com/us/app/id707347940?mt=8   https://play.google.com/store/apps/details?id=com.snovillc.goofycubes
  5. FYI, the latest version has several easier intro levels, new launch mechanism, more bonuses, graphics enhancements…also, it's free to try on Andoid.   That feature is coming soon on iOS.   
  6. Choosing resolution

    I posted this in your other thread, too.      Corona SDK has a way to handle the various iOS and Android resolutions with one set of assets and code.     http://www.coronalabs.com/blog/2010/11/20/content-scaling-made-easy/
  7. Corona SDK has a solution.      http://www.coronalabs.com/blog/2010/11/20/content-scaling-made-easy/
  8. Goofy Cubes 3.2 is out.   http://tinyurl.com/kz58rgq (iTunes) http://tinyurl.com/mprzgwc (Google Play) http://www.youtube.com/watch?v=S71R5DPAsfc (Trailer)
  9. Great feedback!   Thanks for taking the time.      "Too hard" is the biggest complaint.   That will be top priority in the next release.   I like your idea for the plotted trajectory on the first few levels.   
  10. Here are five promo codes for version  2.6 on iTunes, which is about to be replaced by 2.7.   I would appreciate honest feedback on gameplay, graphics, sounds, etc.      iOS App Store Link:  http://tinyurl.com/kz58rgq   Promo codes:     EE3WY3PTR4RE KTFML4KEPYM9 P7W9KW9FKRHJ F4R3YHNNKKXT YAKMLNNRJH76
  11. Yet another "throw ice cubes into drinks, get buzzed, only try not to break any" clone...   Trailer
  12. Start here and buy Scott Meyers' books.   http://www.stroustrup.com/new_learning.pdf
  13. Start writing code.   Decide on a small project and get going.   Use a good IDE with and step through your code early and often so you can see how things are working.   I'd also read this piece from the creator, as well as Meyers' books, for starters.   http://www.stroustrup.com/new_learning.pdf
  14. Appropriate number of bugs

    Obviously, bugs have varying levels of severity.    You don't want show stoppers or other inconsistencies that lower the quality of the game, but if you wait to release a perfect product, you could be waiting a while.      I always put new releases on Google Play first, since it's about 90 minutes to turn around an update, as opposed to a week on iOS.   
  15. Unless you're 100% sure Android will be your only platform, I'd go for a cross-platform API, like Corona, Marmalade, Unity, etc.   Especially if you're writing games.