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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Dumont

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  1. I have started to develop a new game called "Live To Survive" and it is a Survival Game. Your character is going to have to Eat, Sleep and Hunt as your character can get hungry and die from hunger, Get tired and walk slower not be able to run or climb as well. The game is going to be a Open Source game so that you The Public can make mods. I will use mods as a guide on what to update like new physics , items and materials. I will make a Youtube Lets Play when the game goes into Beta and then release a Open Beta. You will be able to Craft the tools you need, Mine the materials you need and Cook food in your oven. There will not be anything like Magic or any Undead in the early stages of the game but if it is requested it may be implemented. I can't wait until I can release this game fully to the public. A Huge, Huge Thanks to everyone that has helped me code Java, Texture and Model!
  2. I haven't finished brain storming yet these are the main points ive come up with at the moment
  3. I have started to make the game! I have made the window for the game and going to make it able to be in a browser! Just like to add the materials in the game [size=2]Reinforces iron [size=2]Reinforced steel [size=2]Iron [size=2]Steel [size=2]Emerald [size=2]Amethyst [size=2]Diamond [size=2]Sapphire [size=2]Plastic [size=2]Glass [size=2]Wood [size=2]Grass [size=2]Dirt [size=2]Stone [size=2]Leaves [size=2]Wool [size=2]Paper [size=2]Coal [size=2]Charcoal Items [size=2]Bones [size=2]Dyes [size=2]Paint [size=2]Sticks [size=2]String
  4. Huge Thanks!!
  5. Animals (Evil and Nice) Dogs Cats Sheep Pigs Cows Fish Tigers Lions Monkeys Birds Mice Creatures (Evil) Spiders Scorpions Rats Reptiles (Evil and Nice) Snakes Lizards Crocodiles Tortoise
  6. Main Ideas Sandbox, Open Source, Hunger, Bosses, Creatures, Animals, Experience Points, Reptiles, Suvival, Crafting Metals, Gems, Plastics, Woods, Rubber Cooking Pans, Ovens, Fighting, Hunting Knifes, Swords, Battle Axes, Guns, Catapults, Bows Mining, Building etc Pic Axes, Axes, Shovels, Wrenches, Screw Drivers
  7. Forgot to add its going to be a small game and that i'm not sure on what language to use or software.
  8. Basically I would like to get into Game Development but not sure how to start making a game.   I want to make a Sandbox game to gain some experience. I've done minimal java coding, I can Texture, I can Model. I learn't the java i know from making minecraft mods and the HTML I know and 2D game development using Game Maker at school.    Current Ideas   Thanks, Dan