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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

supersilentninja

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  1. Thank you guys so much :) il try out what you guys recommand.
  2.  Thank you :) im still really early to actully learn about coding. i need to finish this school which i have 3 years left. after im done at that school i need to move to Oslo and go Game programming for 3 years there. but i'm going to learn the most of it before i actully start on the school :) This is what i will learn at that school:   Programming with Java Databases Digital technology Web Project information Elective Programming in C #, C and C + + Software Architecture Artificial intelligence Algorithms and Data Structures Mathematics and Physics Software engineering Project Programming of game engines 3D Graphics Programming Linear algebra Entrepreneurship Survey Methods Elective Research Project
  3.   "High level", when talking about a programming language refers to a level of abstraction. If you mean that Lua is too hard for you, well, programming is hard.   Python often gets thrown around as a reasonable language to start with. But if you have a lot of experience in building web pages, perhaps starting with a web-related programming language (e.g. JavaScript on the client side, or PHP on the server side) could be a good path for you.   In any case, find a couple of simple introductory tutorials and then a book. Practice everything you learn: You don't need to finish learning a language to start using it (if that were the case, nobody would ever use C++ ;) ).   The reason why HTML is easy for me to understand is because a friend on mine teached it to me. i also went o a website that aslo learn you HTML and webdesign. The reason why i wanted to learn HTML coding was to make a custom loadingscreen for my Game Servers and forums. The reason why i want to learn game programming is because i enjoy playing games, i have alot of ideas, i want to understand coding, i want to develop a game, and i enjoy coding. I enjoy coding for making games but not making a webpage.   They way for me to learn coding is either some one teaches me or it is good explained and has examples. HTML is also translated to Norwegian the langauge i talk which also made it much easier. i havent seen any Norwegian game programming books.   Anyway thanks for replying
  4. I agree, but i have going through alot of other programming language. i just want to know what a newbie programmer should begin with insted of Lua, in my opinion is that Lua is a high level then i am on. so what should i switch to?
  5. I new to coding and i dont know what im best at. i want to make games, gamemodes, mods and addons.  HTML is only for website design and i know how to use it, my skills at HTML 6-8/10. i read through some lua pages and didn't understand anything, the reason was that they didnt explain what a function do, they didn't explain the main stuff. they didnt explain it on a easy way either so how am i suppose to understand?   I have used 1-2 months to figure out how Lua works, still dont understand. i looked up after easier way to learn and understand Lua but it still not good explained.    Im also reading a book called: 3D Game Programming All In One (Premier Press, 2004)  and it is really old and im looking for a new 3D game programming that is more easier then this one.   Im going to try out Java 3D and 2D programming but its kind of new to me and if you recommand reading a book first or watch a video il try my best to go through it :)   eks: local function abc() local x = 5 local my_f = function() x = 7.3 end my_f() -- executes my_f print(x) -- prints '7.3' end abc() -- executes abc print(x) -- print 'nil'     Okey, what does "local" mean? what do "local" do? and what is hes job? what does "function" mean? what do "function" do? what is hes job? The same goes with all they other like: elsif, if , do, return, function, local, etc....   I dont expect to learn lua in 1-4 hours but yeah i tried thinking and find out how it works,.   print is = Shows up on the screen or console.     Questions.   1. is their a easy programming language then Lua that can make 2D or 3D games? like Java? 2. is their a programming language that is almost the same as Lua just more easier and better explained? 3. do you have any recommanded programmins books for free or not?? 4. How do i run my Scripted files? my command/cmd cannot open them or read it!
  6. Thanks, il try it out :)
  7. Hi, my name is Ronald. im 16 year old student that lives in Norway, im interested in making 2D and 3D games. also develop mods to a game. Im trying to read english books that has all about making games, coding, making texture etc.. but since im so bad at english and dont understand most of what i read i get really confused and give up really easy. I know alot about Server hosting for games and can read a few easy lua script, but i dont understand these codes like: Function, end, do, elsif etc..... i also tried translating the words on the books im reading but it is still complicated words.   My skills: Can make game server for any games. Can read a few LUA scripts to edit the 'round limit, limit of players, health, etc..' I know how a bit of HTML. I know how to setup Databases and SQL.   Here is my questions. 1. Is there a Norwegian game book? 2. How do i start coding? 3. is it possible to make games via LUA? 4. is their a easy guide book for coding, making games? 5. How do i run my scripts? i cant do it via cmd 'command'   Im only into making scripts and a bit of designing textures and models. Lua is the simples code i have been in touch but i dont know how to use: function, end, do, elsif etc....   Im really sorry about my gramma, im not the best :( but i hope you understand.