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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About randomchar

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  1. 1) its the basic idea plus a testing stage. More you plan out ahead the easier time you will have at programming your game.   2) Pick a language, seriously just pick one. Learning the language is gonna be the easiest part of game making. If the particular language ends up not being right for what you need you can always change to another.  Everything you learn in one language will be applicable to another. If you end up programing for any length of time you end up learning a few other one anyways.   3) Yup great idea start off with some simple games first till you get the hang of some of the basics. Each game should be a challenge to build and teach you something new.   5) libraries? You'll be using them. They are there to simplify things but there's tons of choices out there. They are there so you dont have to reinvent the wheel. Learn to use them   4) Game engines could say they are a collection of libraries with there own editors ... There's quite a few game engines out there at this point I would just keep an eye out for a few see how there developing.One of the issue you will run into if you jump straight into trying to use a game engine is it'll be easy to get overwhelmed.   pick a language, start learning it, just use a text editor and compiler to start off with till you under stand some basics, pick up an ide, figure out what source/version control is ...
  2.   This is a good idea, start simple. In order to make a game there is allot of things you have to learn its easy to get overwhelmed. Until you have a good grasp of the basics I would not get into unity.