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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About MindlessArt

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  1. alrighty do you reccomend going to a college for learning java or do it yourself such as tut's,guide's,books etc..
  2. Thankyou meeshoo XD i understand that programming is hard and i will dedicate myself and my learnings to achieve the upmost highest goal possible creating a successfull game quick question..Is java the only program language that ill need to create such a game or is there many others thatll ill need to learn.
  3. Hello everyone looking forward to hearing your replies and see what this community has to offer im sorta just a ordinary gamer except ive been playing games since the age of 10 and befor that i was playing on some consoles games since the age of around 7-9 i gave up consoles and went to pc games around 10ish.I guess i just couldnt be satisfied playing console games anymore i was starting to get into Mmorpg or you can call them mmo's massive multiplayer online games.   I went Neopet's,to Habbohotel,Then finally atlast my favorite Runescape,Its now called Runescape Classic im 50% positive everyones herd about runescape not sure though anyways, ill get straight to the point.I wanna create something similar to runescape classic such as the graphic's which i believe are 2d,but some 3d graphics in there as well,browser based, and i want it to be able to be played on most if not all platforms,also i wouldnt want it any other way then an massive mulptiplayer online environment.   So heres what i basically want to do.growing up as a kid i kind of didnt have much of a social life after the age of 10 games became my social life especially the mmo's like runescape,diablo 2,and later on i played ultima online etc.But i would like to create an environment where you can escape your fear's, your worries and the real world for a bit and have some online fun with friend's or brothers or sisters from real life or even online buddy's and explore different realm's,compete for the best loot's,Do daily event's,quest's,have weekly update's such as bug fixe's,etc,and also add monthly content to keep the players and loyal ones happy.I wanna create such a diverse environment for people to play and explore on i dont want it to die out within a few months of game play.   Which and how many programming languages will i need to learn for this project/game i wish to create.Ive only herd about java,lua,python,C+,C++ if theres more which im sure there are please feel free to leave them in a reply below if you dont mind   So ill round up the above and put it into a smaller format I want it to be Browser bassed I want it to run on almost if not every platform I want it to be a Massive Mulptiplayer envrionment I wanna be able to update/fix it daily if not weekly,or monthly I wanna be able to play my own game and not get bored of it.   Thankyou all for taking the time to read this and godbless you all.