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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About bignick277

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  1. Look, I really don't think you have anything to worry about.  When it comes down to it, Chris Roberts is probably the first person to use that style of emblem in a game.  Specifically in his Wing Commander games, as it was the emblem that represented the terran confederation.  Which was released in 1992 and the first game I personally saw the below emblem in those games was in Wing Commander III: Heart of the Tiger.  Which was released in 1994.  Coincidentally Chris Roberts is the same guy making Star Citizen.   Link to emblem: http://www.wcnews.com/newershots/full/morone7.jpg   And was featured prominently on the cover title for Wing Commander Prophecy: http://www.wcnews.com/newestshots/full/WCP.png   Copyright and IP for Wing Commander are owned by Electronic Arts.   But he was by no means the only nor last to use that or similar emblem as evidenced by yourself.  Another game that I can think of just off the top of my head that used a similar emblem, and by coincidence, is far and away closer to your emblem (literally) is Pax Imperia: Eminent Domain which was released back in 1997.   Link to cover (emblem is in the middle embossed in gold... Emblem is also used as the game's executable icon image minus the outer solar rings) http://cs307511.vk.me/v307511577/8a76/7-4CUqdhJtE.jpg   Pax Imperia: Eminent Domain was developed by Heliotrope and published by THQ.   And these are just the examples I can think of off the top of my head.  The thing is, that emblem has been used, modified, rehashed and recycled so many times, by so many people, over so many years, I doubt anyone could claim original ownership of it.  Even if Roberts tried to claim original creation of it, EA could just claim ownership of it when they bought over Origin Systems and subsequently the Wing Commander IP.  And then there would probably be someone else I even don't know about who could do the same citing even earlier examples, and so on.  To be quite frank, I highly doubt you have anything to worry about.  They most likely can't claim original ownership of that emblem, and neither could you really.  It's just not a really original design.  Hell if you really wanted to get to apples to oranges, the only one that could really complain about your emblem are the makers of Pax Imperia: Eminent Domain as theirs is almost a carbon copy of yours.  But Heliotope went belly up years ago, and THQ (if you've kept up on the news) was liquidated over the last year and all of their IP's were auctioned off to lord knows who all.  Aside from Homeworld which I know was sold to Gearbox Interactive.  So again, I would say I don't think you have anything to worry about.