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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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newtechnology last won the day on July 8

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  1. A developer can be anyone who develops. What do you mean by developer? A game developer? Maybe I'm missing out on what you are trying to say.
  2. What kind of developer? The plot doesn't sound very interesting.
  3. Linear Algebra and Calculus. Khan Academy is a great learning resource for that.
  4. Not bad at all, but companies like Bungie tend to hire people with industry experience. So, aim for getting a job first anywhere in the game industry. I am not saying your first job cannot be at Bungie, but if you have industry experience, the chances of you getting hired are high.
  5. You have to be more specific. Also, those images aren't loading.
  6. Looks very nice.
  7. For C# and Unity? Here's one https://unity3d.com/learn/tutorials/topics/scripting/coding-unity-absolute-beginner
  8. I don't know about Love2D, but you should not have any problems finding learning resources for Unity. I haven't used Lua or Python, but I think C# is very easy, especially in Unity as a scripting language.
  9. Maybe, I don't know, but a quick google search gave me this result - https://stackoverflow.com/questions/161813/how-to-resolve-merge-conflicts-in-git It looks like you use "git mergetool" which will open a GUI that guides you through each conflict/compares two different commits. It also says that you need to have one of those GUI tools installed mentioned inside the link in first answer. I haven't used it, so I don't have any opinion.
  10. Yes. Don't understand what you are saying there, but in my opinion, you should use the GUI git tools for basic things like pushing and pulling and git shell/command line for more advanced things.
  11. How do you do that? I know what cloud is and everyone keeps talking about it, but I still haven't really got a perfect idea of what cloud can be used for.
  12. Yes, it's realistic. If your plan is to just make games right now, you should use Unity or Unreal or any other existing technology. These will help you achieve your goal of making games and will simplify things so that you can just focus on your game logic. Of course you can always start from scratch if you want to know how things behind it work, but it's not recommended for a beginner as it can be frustrating and can burn you out.
  13. http://lmgtfy.com/?q=game+design+books
  14. I have a pretty disturbed schedule of sleeping and waking up, I am curious what everyone else is up to. I sleep between 12pm (is 12'o click midnight AM or PM?) to 3am and wake up between 10 to 12 in morning.
  15. It stores each instance/snapshot of the file when you modify it and stores them on a external drive. http://www.pcworld.com/article/2974385/windows/how-to-use-windows-10s-file-history-backup-feature.html