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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

nocivus

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  1. Awesome watch for both pilots and geeks :D http://t.co/p65EI3molD
  2. NEMO-UX Shell, a Futuristic computer interface. Would be more amazing if no physical keyboard was in the video :) http://t.co/h93wOqfVvX
  3. Sex Mountain, Indonesia | This is what C# developers are missing. I know, crappy joke :D http://t.co/d098opT7tV
  4. 'Goat Simulator' is about to get a whole lot crazier with upcoming MMO expansion | Windows Central http://t.co/a2EKUbwaDJ
  5. Its last trick will be to make us all disappear :D - AI creates new magic tricks http://t.co/A5unZOzEE9
  6. Unity has sliders built in in their UI framework. Also, the version in beta (4.6) now has a full fledged editor for UI components :)   Check this video out: http://unity3d.com/learn/tutorials/modules/beginner/ui/ui-slider
  7.   I suppose that's because most of the ideas came from the books it came from. The way i see it, the story actually ended up creating the RTS genre :)
  8. I have to say you are quite lucky to have friends who are game devs. My main problem with going forward with any project is that, at some point, i just lose momentum :(   Best of luck with both your game and Child 2.0 ;)
  9. Computer stats are fun :) 27,830 key presses, 31,326 mouse clicks, 4d7h45m48s uptime
  10. Want!!! Samurai Kitchen Knife Set | Stylish Kitchen Accessories | Menkind http://t.co/LkQj2fwIvC
  11. Very good article on motivation :)   My only disagreement is that you should not write code "a la crazy". I'm not saying you should immediately start optimizing everything and/or adhering to the most perfect code standards and patterns. But clear and well organized code goes a long way to keep you motivated, especially when you start encountering bugs you absolutely need to correct before anyone can play your game properly.   Balance, i say :)
  12. I just uploaded "Johnny Lopes begins his Wingsuit journey" to Vimeo: http://t.co/NQlxR2Yzy5