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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ne1up

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  1. Okay great. Java would be an interesting start as it does apply to more of my web development projects than most of the other options. I like the overlap. ;) Never really liked java stuff on websites though, seems like it always threw my computer for a loop or crashed something.
  2. Any thoughts on Construct 2 versus Game Maker for my needs/desires? That is apparently another well regarded low-programming required program.
  3. Thanks so much, appreciate your input! Is the Game Maker Language something that will benefit me learning for when I want to move up to something like Unity or UDK? Based on C# or something like that, something that will be a relevant first step towards learning one of the 'bigger' languages? Thanks again!
  4. Hello all. Apologize if been asked but I am on an iPod at the moment and unable to find the search feature. I would like to start building games to inspire my daughter a bit and we both love the Zombies at my neighbors/monster shooter type games. Top down perspective and just random environs and characters, dual stick shooters. Anyway, I have been learning web development like HTML and CSS but just very basic. Still I am a perfectionist and can tweak and break a site a thousand times until I get it right and I enjoy it. But I have zero programming knowledge really and have been wanting to start learning practically by building something she and I will enjoy seeing and working on. I do want to eventually play this on my iPod or an Android. I know that will take many months but it will happen, so it's important when it comes to game engine choice. At this point I am thinking Unity but wanted to make sure there wasn't a simpler option I am missing. I am not afraid to have to program, this is how I am learning in fact, but I do want something very friendly because even HTML and CSS was difficult for me to grasp and begin to feel comfortable ish with. I am just a dumb ex Army grunt. ;) But I get there in the end. Sorry to be long winded. First post here and wanted to try and explain exactly what I am looking for and needing and wanting to accomplish for the best advice. And did it on my iPod lol. Ugh. :)
  5. RT @arstechnica: What might have been: Visiting Mars and Venus with Apollo-era hardware http://t.co/1gAULzCLtn